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1

I found solution. Locked Tracking to Empty moved along object Y angle.


0

got it https://shuvit.org/python_api/bge.types.KX_ConstraintWrapper.html#KX_ConstraintWrapper.breakingThreshold you create the constraint -> set the breaking threshold constraint = constraints.createConstraint(#args) force = 10 constraint.breakingThreshold = force etc


1

(Question duplicated from blenderartists.org. I answered it there, and am copying my answer here.) I’ve seen that “Nothing to bake” error in 2.80 when another object is selected in addition to the armature. Try deselecting everything in Object mode, selecting the armature, re-entering Pose mode, then baking. Here is a code snippet that works for me: scene =...


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This issue have been solved by cleaning the parent of the target bone, wich was the stretching bone itself. This chain of parenting is not the correct usage of armature bones and constraints.


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This is not a perfect solution, but it meets my needs for this project. Created an Empty Applied an Inverse Kinematics bone constraint to the hand bones of each character. Set the empty as the target in the bone constraint and the chain length to 3. This snaps the hands of each character to a single location. The chain length ensures that only the arms of ...


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