New answers tagged constraints
0
votes
Cancel transforms, doesn't cancel bone pose
My IK target had the wrist as parent. Thus creating a dependency loop!
Thank you @Nathan.
1
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Billboard to scene camera?
Geometry Nodes could be helpful here.
If you put a driver into a Group Input, and enter the euler rotation of the active camera there, you can transfer this rotation directly to your object.
Create ...
5
votes
Accepted
Animating a solar system: 'child of' constraint resets after 180° rotation when influence is lower than 1
No, you should use drivers for that.
create empty in center and parent a planet to it:
Duplicate to add more planets
Add control empty:
Press RMB on Z rotation of control empty and select "...
0
votes
How to mirror an object along with its local transform orientation?
Here's one possible solution:
Add an "Empty" to the center.
Parent your object to said "Empty".
Duplicate the object and its parent.
Mirror one of the "Empties".
"...
1
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Why does copy rotation constraint invert after 180 degrees
Although this question was essentially answered a long time ago. There are few things I want to add.
I encountered the same issue creating what is essentially Ramyans Haircopter.
What I found out is ...
0
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Animation using Child of Constraint - cannot move the object from original place
After a day of work where I cancelled all previous parenting and child of constraints of all the detaching objects I finally managed to do it by using Dynamic parents addon and without rigging. Now ...
0
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Changing ChildOf constraint influence to 0, but keeping the position it had as a child
I made this screenshot of a tutorial I found regarding this issue (unfortunately I forgot the creator's name). Works like a charm!
0
votes
Accepted
Animation using Child of Constraint - cannot move the object from original place
TL;DNR:
The child should have an armature with a root bone
Apply the constraint to that bone
The order of operations is important when you turn off the Child-Of constraint:
One frame before the ...
1
vote
Accepted
How to clear constraints for all objects?
You're a bit unspecific on what you want to achieve. Just removing/clearing the constraints would also remove the effect they had on the objects, while applying usually means you want to preserve the ...
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