New answers tagged constraints
0
votes
Accepted
How can I fix the rotation on the legs?
When we put the armature of one leg into rest position and look at its axes, we see that its axes are not aligned with the desired rotation of the bone. This is easiest to see when using an ...
0
votes
can the bone become a 'child of' a parent object?
I can't make the hand bone the parent using 'child of' constraint
because my object is not fully merged together and when i tried the
object just messes up. (different parts are just parented tgt to ...
1
vote
Uncontrollable Offset with Follow Path
Constraints operate on object transforms, regardless of the geometry they contain. It appears the cube mesh has moved from its origin, you probably moved it away while in edit mode. To recenter it, ...
0
votes
ChildOf constraint not updating transforms properly on influence change
The proper setup looks like this:
root
hand_ik
hand_fk
socket
ChildOf(hand_fk)
ChildOf(hand_ik)
Then you switch ik/fk one ...
1
vote
Accepted
how to make piston with offset pivot point (angled damped track)
Here's how I understand the problem, starting with a picture of labeled points:
Given those points:
BC should not rotate relative to AB in any pose.
BC should point at E in all poses.
DE should ...
2
votes
Accepted
How do I link to objects movement with each other?
As mentioned in comments, you can use a driver to do that.
1- Select Cube2, right click on its Z coordinate and add a driver.
Open the driver editor window, and
2- Use Cube1 and its Z rotation as ...
0
votes
Accepted
how to make a bone move (slide) on one axis while following another bone?
For the general situation, with any meshes, this isn't reasonable-- it's what physics are for. But for your situation, where your drawings indicate that you're interested in the abstract sphere-and-...
Top 50 recent answers are included
Related Tags
constraints × 1166animation × 344
rigging × 305
bones × 242
armature × 177
python × 84
parent × 79
camera × 71
drivers × 61
physics × 59
transforms × 59
bezier-curves × 58
inverse-kinematics × 56
rigid-body-simulation × 55
modifiers × 52
path × 49
scripting × 45
objects × 42
modeling × 37
tracking × 32
game-engine × 31
mesh × 22
keyframes × 22
axis × 18
pose-mode × 16