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3 votes

How to make a flat plane follow a bone without rotating

Just out of interest, here's a shader-only approach, controlled with an empty, avoiding the need for multiple slices of geometry. It relies on a simple mask, measuring the radius around a point at ...
  • 62.6k
3 votes
Accepted

How to make a flat plane follow a bone without rotating

You could create a new vertex group to your object, give it a Hook modifier with the group selected and a bone as controller Object: Then assign each part of your object to the group with a ...
  • 119k
2 votes
Accepted

Head tracking Target

Set the ball origin to geometry and set the contraint to the Y axis
  • 313
0 votes

delete bone constraint in python

Apply and Delete. ...
0 votes

Blender Scripted Expression with distance not working when parented to empty

Adding a dummy driver, so that the parent is target, you can resolve the dependency problem.
  • 1,270
0 votes

How to lock object rotation along a path

I tried to fix the issue as suggested by CodeManX, but it didn't work for me. Instead, I fixed the issue by adjusting the Twist Method, and setting it to ...
  • 111
3 votes

Translate Z Axis location form one object to the Scale (X,Y and Z simultaneously) of another object

As Chris says you could use drivers. For a Transformation constraint, here are the settings you need: Select the Target object, enable Extrapolate, Map From > Location with Z Min > -10, Z Max &...
  • 119k
1 vote

Follow Path: Set start point?

This might be on the wrong track.. but would this GN group help? It takes a collection of objects along X, (each with their own origin) and pushes them down the modified curve-path by ...
  • 62.6k
0 votes
Accepted

Why is the rotation constraint between two bones behaving so strangely?

Thanks to Nathan's comment below my initial question I figured out why my constraint behaved unlike I expected. When setting the target coordinate system to ...
1 vote
Accepted

Rotate instances to face one object with Geometry Nodes

In Geometry Nodes, input nodes (like Position, or Index) do not hold any specific information by default, they're ways of asking a question in the context of the geometry they're linked to. This means ...
  • 5,458
3 votes

Follow Path: Set start point?

There is no need to create other curves or make the curve longer, no need for Python or drivers etc. I guess the way you are using it might be wrong. First of all, to have the cube follow on the curve,...
5 votes

Follow Path: Set start point?

You can use drivers for this. Use this scripted expression here: the "-.5" is basically the offset of the objects. So for the next object use "-.4", then "-.3" and so on....
  • 44.6k
4 votes

Follow Path: Set start point?

Suggestion. Curve can be made longer to have different starting position visuals. All objects with Follow Path constraints can have location (0,0,0) in the object panel. The follow path constraints ...
1 vote

Question about limit distance constraint. This constraint can't use a cube shape as a target object?

Make a cube, make it non-rendering, bone parent it to something. Use a shrinkwrap constraint on the limited bone targeting the cube. Mode depends on limit distance mode you want: inside, outside, or ...
  • 17.8k

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