Skip to main content

New answers tagged

1 vote
Accepted

Trying to change interpolation for an Object constraint animation property

you have to select your camera to see the keyframes. That's a basic rule of Blender. You "normally" only see information to things that you have selected.
Chris's user avatar
  • 62.1k
3 votes

Constrain a Bounding Box Within Another Using Geometry Nodes

You need to take the "half" bbox length of the smaller object, subtract it from the larger objects bbox value going into the max node, likewise add it to the min node value of your lower ...
Jakemoyo's user avatar
  • 4,783
2 votes

How do I add a constraint to a bone so it follows a vertex in another object?

assign a new vertex group with value 1 to your chosen vertex and move your bone to your vertex in object mode choose a child of constraint with your cloth object and your vertex group from 1 to your ...
Chris's user avatar
  • 62.1k
1 vote

Adding new transforms to constraint target of camera. Without affecting original animation

Duplicate your object, make the original invisible, the camera will keep following it, and give the new keyframes to the copy.
moonboots's user avatar
  • 162k
2 votes
Accepted

Rigging Pistons Mounted to Rotating Bases

When Damped track isn't enough, an IK chain can do the job: In my example I added A2 to bridge between A1 and A3, and moved B3 and A3 to be perfectly aligned with their pistons. Set every bone as ...
josh sanfelici's user avatar

Top 50 recent answers are included