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I'm always suspicious of copying rotation (or scale, or transforms) from vertices. Why? Because vertices don't have those characteristics. What is a vertex group's rotation? What is its scale? Those aren't questions with clear answers. Blender might try to give them those characteristics, for purposes of a constraint, but it's really weird that it does,...


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In Blender 2.90 you want to search for the "Nonlineair Animations" window, the buttons looks a bit different now as in Matt's answer. You need to click it, and then export with like in Matt's screenshot (All Actions disabled). FBX imported in Unity 2019.4.8f1, multiple objects each with an animation, where all animations are shown in duplicate: ...


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This probably won't be the most efficient answer, because I don't really understand what end result you are trying to achieve, but you can add something called a driver. Drivers let you "drive" values based on other values. So you could have rotation of one object drive the global position (or any other value) of another.


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I've found a solution to get the text to show up correctly with relatively little effort. By going to correct frame, and using Object > Rigid Body > Apply Transformation like so: After doing that I could remove the problematic constraints but keep most of the effect I wanted, it did mean that for one shot the text doesn't follow the camera, but at ...


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I Found a solution for that. Insert all the keyframes, Pose Mode > AA > I > Visual Location, Rotation & Scale Then click on pose on the left top corner of the 3d viewport, Animation > Bake Action Tick, Only selected Bones (because you pressed double A to select everything), visual keying and clear constraints. enter your start and end frame ...


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FINALLY FOUND OUT THE SOLUTION: i have checked and tested anything, and saw that nothing, old or new, linked or not, objects, will not animate after frame 250. i could see the cache like down the timeline that stops after this frame. according to this page ( https://docs.blender.org/manual/en/latest/physics/rigid_body/world.html ), i have increased the Scene ...


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Normally, no - particles do not impart any force on a Rigid Body. However, I'm currently working on a patch to Blender to do just this. It's only experimental at the moment but I've made some good progress. Also trying to get interaction with Soft Body and Cloth and looking to improve the collision between Rigid Body and Soft Body/Cloth as that's also ...


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Create a root bone for your gun, create 2 children bones, one for handle 1, one for handle 2: In Pose mode, give each of your hand controller a Child Of constraint, with the handle 1 and handle 2 as Target, click on Set Inverse: Move each controller close to the handle, move the fingers so that it looks like they are grabbing the handles, keyframe: Move ...


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Using a curve/path to animate solid mesh rope - (Blend file below) The blade doesn't use physics to fall. It is instead animated. That only involves two keyframes so it comes to a sudden stop at the end. (see the blade's curve shape in the graph editor) A tiny bounce can be added if desired. (see that also in the Graph editor) The rope is a hard mesh ...


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I found this video on YouTube. You can watch this video. https://youtu.be/y6ECmeANUSw


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Copy Transform constraint Using a copy transform (or copy rotation and or scale) from target space local with parent to owner space local for each descendant targeting a common ancestor bone will achieve this Add constraint to one bone select all others and Bone > Constraints > Copy Active to Selected so its pretty easy to set up. Will also ...


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Using "child of" constraint: Add the constraint to each of the bones, using "set inverse", relatively to its parent: Tune the influence to be progressively decreased: 100% for the first then 75, 50 and 25 (as 4 bones in my example). Notes: -will work under some limits, because if too much rotation the last bones will turn over the ...


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Circle path You can give your object Copy Location constraint with Empty as a Target and Limit Distance constraint from another Empty with Distance as the radius of you circle. Copy Location tries to move the object to the location of your empty but Limit Distance wont let it. Now you can move another empty as you wish and the object tries to get it but will ...


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