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Cancel transforms, doesn't cancel bone pose

My IK target had the wrist as parent. Thus creating a dependency loop! Thank you @Nathan.
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1 vote

Billboard to scene camera?

Geometry Nodes could be helpful here. If you put a driver into a Group Input, and enter the euler rotation of the active camera there, you can transfer this rotation directly to your object. Create ...
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5 votes
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Animating a solar system: 'child of' constraint resets after 180° rotation when influence is lower than 1

No, you should use drivers for that. create empty in center and parent a planet to it: Duplicate to add more planets Add control empty: Press RMB on Z rotation of control empty and select "...
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How to mirror an object along with its local transform orientation?

Here's one possible solution: Add an "Empty" to the center. Parent your object to said "Empty". Duplicate the object and its parent. Mirror one of the "Empties". "...
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1 vote

Why does copy rotation constraint invert after 180 degrees

Although this question was essentially answered a long time ago. There are few things I want to add. I encountered the same issue creating what is essentially Ramyans Haircopter. What I found out is ...
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  • 51
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Animation using Child of Constraint - cannot move the object from original place

After a day of work where I cancelled all previous parenting and child of constraints of all the detaching objects I finally managed to do it by using Dynamic parents addon and without rigging. Now ...
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  • 483
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Changing ChildOf constraint influence to 0, but keeping the position it had as a child

I made this screenshot of a tutorial I found regarding this issue (unfortunately I forgot the creator's name). Works like a charm!
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Animation using Child of Constraint - cannot move the object from original place

TL;DNR: The child should have an armature with a root bone Apply the constraint to that bone The order of operations is important when you turn off the Child-Of constraint: One frame before the ...
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1 vote
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How to clear constraints for all objects?

You're a bit unspecific on what you want to achieve. Just removing/clearing the constraints would also remove the effect they had on the objects, while applying usually means you want to preserve the ...
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