you create the constraint -> set the breaking threshold
constraint = constraints.createConstraint(#args)
force = 10
constraint.breakingThreshold = force
(Question duplicated from blenderartists.org. I answered it there, and am copying my answer here.)
I’ve seen that “Nothing to bake” error in 2.80 when another object is selected in addition to the armature. Try deselecting everything in Object mode, selecting the armature, re-entering Pose mode, then baking. Here is a code snippet that works for me:
This is not a perfect solution, but it meets my needs for this project.
Created an Empty
Applied an Inverse Kinematics bone constraint to the hand bones of each character.
Set the empty as the target in the bone constraint and the chain length to 3.
This snaps the hands of each character to a single location. The chain length ensures that only the arms of ...