6 votes
Accepted

Inverse kinematics ignore rotation constraints

The Limit Rotation constraint doesn't work on a bone that is part of the IK chain. To constrain the bone rotation, select it, go into the Bone panel > Inverse Kinematics, and lock or limit the ...
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2 votes
Accepted

Bone constraint Limit Rotation does nothing (v3.2.1)

This is object constraints: And this is bone constraints: So that you have added object constraint, but move bone, not object itself. Pay attention to that you have 2 separate armatures instead of 2 ...
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1 vote

Camera with "track to" constraint flips

Turn on target Z Rotate empty in x-axis so that Z-axis is pointed in up direction of the camera: Animate it:
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1 vote

System particles orientation target

You can create a Force Field > Force (here its Strength is 3) and for the particle system, enable the Advanced option and then enable Rotation > Orientation Axis > Velocity / Hair:
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1 vote

How to I make my folding panels work by using local space

Use an outer source of transform First of all made a root which will be used to rotate the construction: first item is parented to cube, you can replace it by empty. Then add empty to control the ...
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1 vote
Accepted

How to make an object follow path and face the same direction as the other object

If I correctly understand your question, you can give a Follow Path constraint to your object with the curve as Target, then a Shrinkwrap constraint, with the surface as Target, enable the Align to ...
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