7

You need to set the shrinkwrap modifier to act on the spline rather than the geometry: Notice the tooltip. Edit: I expected my mouse cursor to show up, but it didn't. The "affect splines" button is the first button to the right of the Shrinkwrap modifier's name.


5

Driver It should update if one of the variables changes: Rotate N objects identically, but with unique variations Msgbus As in the comments in the code, not all changes will send a message through the bus... Example of persistent usage of «bpy.msgbus» and how to manage it? Frame change handler or 3D view draw handler Just keep running a function on each draw ...


4

You could create a copy of the source rig bones which have a bad bone roll, adjust the roll as desired, make them child of the respective original bone and retarget from them to the target rig.


4

You have Damped Track constraints pointing at each other. This results in Dependency cycles that Blender cannot solve. See in system console. One solution is: Remove all Damped Track constraints from Empties Add Damped Track constraints to mesh objects pointing to the opposite Empty Should work now


3

When you write #frame in a value, it creates a driver that will use the variable frame as scripted expression. Once that driver is created, you should write frame without #, as this is the actual variable name. Think of #frame as meaning "make a driver with frame in it".


2

apply scale + rotation to your path set cam location + rotation to 0 set follow path like this: result:


2

This was written for those with reasonable experience... The Blend file will be posted up if asked for but it won't help a lot because everything ends up baked & keyframed. Vases don't actually bounce all that well so you don't really need physics in this case. Once at the floor, the solid vase is switched over to the cell fractured version, and that's ...


2

Maybe this could be a solution for you but it is not exactly BoneA.rotation = BoneB.rotation / 2 A dummybone is used for the IK constraint. Bone A copies rotation of dummybone with half influence. Bone B is parented to Bone A and damped tracked to dummybone to avoid dependencies.


1

If i understood you right, you can apply scale in object mode in constraint: change both to: Local space. Then it should work as you want.


1

you can use this node setup: if you animate e.g. the start value you will get:


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