6

You can use a scripted expression, using min() and max() functions. Let's say you're driving this from the Z position of an empty, the variable for which is named var. Then if you use an expression like "min(0.96, max(var, 0.499))" then you will get 0.96 if var is greater than 0.96 (because the minimum value of the two is 0.96), 0.499 if var is ...


6

Your reference video didn't help too much ... it is not close up to see working mechanism. The only one visible motion is Cabin (cable and wheels are not noticeable for their distance from camera or design -flat design). So for the most simple way to animate Cabin keyframe start/end location to get illusion of movement. For a bit more details you can ...


3

As @dr.Sybren points out here, Since Blender 2.8, there's been a convenience button to disable the constraint, while attempting to maintain the World transform of the constrained object (barring interference from other dependencies): If you press that, and then delete the constraint, the object should stay where it is. To maintain through animation,(you ...


3

Your leg rotates because the IK is supposed to always bend towards its Pole Target and for the moment your Pole Target is pretty close to your knee, you just need to move your Pole Target a bit away in Edit mode and it will work fine. Also maybe bend the knee a bit forward in Edit mode:


1

Fake it 'til you make it ;) So here is my solution proposal: just use the object constraint follow path and let the key follow it (Blender does this work for you) - this you see on the left side you can hide all objects on the left side, this is just where the data comes from copy your pin and give it an object constraint copy z location to the animated ...


1

Hardcore, solve-anything animation retargeting, in this case from BVH rig to destination rig: Make sure your destination rig isn't using any constraints. Duplicate it, then join the duplicate to your BVH rig. In edit mode, reparent all bones from the duplicate to bones in the BVH rig. Give all bones in destination rig a copy transforms (or copy rotation, ...


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