6

As mentioned, another option is to use Forced Perspective. This is where an object's distance appears to be different to its actual distance due to how it appears and/or moves. By placing an object in the middle-distance and parenting it to the Camera's location, it can move as if it were actually placed "at infinity" - so that it moves in relation ...


3

It's hard to say for sure without seeing the file. But I believe you're probably seeing places where the reflections shoot off into infinity. Let's think about glass, which is one place where you mentioned problems. A ray either goes through the glass or reflects from the glass. You can get vastly differing depths depending on which it does. The depth ...


2

I am by no means used to work much with the compositor, that said, I hope what I am going to show here is not too far from what others would do. Object Index method: Activate the Object Index in the View Layer Properties: Make sure the object in question has its own Object Properties -> Relations->Pass Index: Render the image with F12 if only that ...


2

I found out that if you press Ctrl + Tab, you can back out of multiple nodes until you reach the first one (first parent).


2

you have added some nodes just for the viewer, but not for the composite node (which is responsible for render output)


1

I found a solution here and it works scene = bpy.context.scene for node in scene.node_tree.nodes: if node.type == 'OUTPUT_FILE': node.file_slots[0].path = ''


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