As mentioned, another option is to use Forced Perspective. This is where an object's distance appears to be different to its actual distance due to how it appears and/or moves. By placing an object in the middle-distance and parenting it to the Camera's location, it can move as if it were actually placed "at infinity" - so that it moves in relation ...


It's hard to say for sure without seeing the file. But I believe you're probably seeing places where the reflections shoot off into infinity. Let's think about glass, which is one place where you mentioned problems. A ray either goes through the glass or reflects from the glass. You can get vastly differing depths depending on which it does. The depth ...


I am by no means used to work much with the compositor, that said, I hope what I am going to show here is not too far from what others would do. Object Index method: Activate the Object Index in the View Layer Properties: Make sure the object in question has its own Object Properties -> Relations->Pass Index: Render the image with F12 if only that ...


I found out that if you press Ctrl + Tab, you can back out of multiple nodes until you reach the first one (first parent).


you have added some nodes just for the viewer, but not for the composite node (which is responsible for render output)


I found a solution here and it works scene = bpy.context.scene for node in scene.node_tree.nodes: if node.type == 'OUTPUT_FILE': node.file_slots[0].path = ''

Only top voted, non community-wiki answers of a minimum length are eligible