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1

OK I figured out what is going on, the file started with one layer and when I used the camera motion tracking to set the background and tracking scene it created a new layer so Blender rendered both layers, the shadow catching plane was put in a background layer. the simplified version on top does the same thing as the one with the extra layers , the camera ...


4

You can connect it like this. Play around with the settings - "ghosts" looks good as well. The emission strength of the object being bloomed plays a factor also. See below:


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I found it out: I fixed it by looking at this post (How can I make a "Movie Clip" node start at a certain frame of the scene?). I replaced the "movie clip' nodes for "image" nodes, and put the background video at "Start from 1910, and Offset 1910". Then I offset the composited video to 1910 frames. Voila! I had to scrub ...


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When you use the tools without understanding what they do, you can't have any control over the result. If you are learning blender you you will get more satisfaction if learn what each element is doing, before you break the rules and use them for other purposes... You are using vector curves to control RGB information. Usually you shouldn't plug information ...


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It sounds indeed like a non-trivial solution, that will require you to get proficient with motion tracking and/or compositing. For a 3D way to do it you would need to track the footage and solve the camera. The success of the operation would depend entirely on the kind of motion from the cameras, if there is parallax on the scene then you might be able to ...


3

No, the compositor will not degrade rendered images. The compositor works with 32bit float precision, in scene referred linear. Of course there could be intentional or unintentional degrading by using nodes and poor judgement on the node tree. Banding would happen when the image is saved to 8 bit formats as it cannot resolve subtle gradation with only 255 ...


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No need to use afterFX for this. The idea is quite simple. You use green, or some color that is not present in the scene, to create a matte (or mask) that can be used to combine other elements in the scene. In the compositor connect the image that has the green element add a keying node, select the key color and the node will output Image and Matte ...


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I ended up using the Z Combine node rather than the Alpha Over Node and it works great! I guess the alpha over node just ignores cryptomatte alpha data?


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You need to Connect the matte output of the Crytomatte to the Alpha Over Node for it to work as shown in the image. It will get rid of the Asteroids. Pls pack the textures if you are sending a blend file as the textures go missing as you can see the image. EDIT As mentioned in the Comments If you set it up like in the Image you can use Cryptomatte. Also I ...


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You are not supposed to plug a composite node into the denoise node- or any other node for that matter. The composite node represents the output the compositor will return. What you plug into it will be returned as the output. To use the denoise node, you will instead need to hook it up to the render layers node. This is the output from the render result you ...


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In the original approach, Offset and Crop were applied to the strip. This approach did not work. However, it does work when Offset and Crop are applied to a transform. Click on the strip, then in the menu, choose Add -> Effect Strip -> Transform. This then creates a green transform block for the strip (in the next channel). By applying the Offset ...


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