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I am doing texture baking in headless mode and it works for me. Not sure what is the problem with your script but here is my script: import bpy import logging import sys console_handler = logging.StreamHandler(sys.stdout) log = logging.getLogger(__name__) log.addHandler(console_handler) cuda_devices, opencl_devices = bpy.context.preferences.addons['cycles']...


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It's because double newline char forces your class declaration terminated at line 5. So it complains the function draw is a bad indent. The >>> in the snapshot indicates the problem. however I still don't know how to solve this copy paste class declaration in python console issue.


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Like this? import bpy bpy.ops.wm.console_toggle() There should be a python command under that button?


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If you want to be able to launch it like any other application, the simplest way is to do this: Launch Automator (it is in your Mac's Applications folder) and launch Terminal (it is in Applications/Utilities). Create a new Application in Automator. Type "run" in the variables search field, and drag Run Shell Script to the right part of the ...


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Maybe it'll help you **>>In the Timeline panel, display the layer property containing the keyframes you want to copy. Select one or more keyframes. Choose Edit > Copy. In the Timeline panel containing the destination layer, move the current-time indicator to the point in time where you want the keyframes to appear.**


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