3
votes
Accepted
How to understand these color transformations?
This is a bit of a messy topic with a bit of history. I will try to explain this in simple terms from memory. This is a disclaimer that I won't be very accurate nor detailed in my answer.
Let's start ...
2
votes
Accepted
Why is this color so different in Texture Paint, and how would I change it?
Why are the two colors set with the same numeric values so different?
I believe the color picker is using linear space while the texture is using sRGB. If you want the two colors to be consistent, ...
2
votes
Is there a way to change the color of the emissive object without changing the color and strength of the light
Guess I answered the question myself
I made the emissive objects transparent for the light (pic below) and backlit them with an outside light source
2
votes
Flat colours instead of textures
Your render appears as flat color because your environment is a flat color. In order to see the properties of your material, setup a proper scene environment by using HDRIs for example, and go in ...
1
vote
Accepted
Single Texture Multiple Mask Inefficiencies
The node group shown in the tutorial video is fine for color masking or color matching. You just need to guess the values for the tolerance. There are 3 of them "H Tolerance" for the hue, &...
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
color × 988materials × 188
rendering × 161
node-editor × 117
texturing × 115
cycles-render-engine × 107
color-management × 104
shaders × 87
python × 80
compositing-nodes × 57
lighting × 55
modeling × 45
mesh × 45
animation × 43
uv × 39
objects × 39
scripting × 38
eevee-render-engine × 33
shader-nodes × 33
image × 32
vertex-colors × 31
particles × 29
3d-view × 28
transparency × 26
texture-painting × 24