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Exactly as I suspected, it is due to margin and distance error: This happens with your settings: And this happens if you change this value: Your problem happens because the distance 0.015 is higher than the distance between vertices in your napkin(0.003 m), lower it down and it will suddenly work as intended. Also, lower Distance in Object Collision if you ...


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Besides the problems mentioned in the comments, there is something wrong with the spiral. The softbody simulation is very slow for some reason. The recreation of the softbody physics didn't help so I recreated the curve itself. (created a spiral with the Extra Curves add-on, set Bevel > Depth in the settings, rotated, and scaled it a bit). This fixed it. ...


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You can create a copy of the model, apply its armature modifier and use it to build the clothes.


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As I told you in your previous question you need to keyframe the Rigid Body "Animated" option: At the frame before the dropping, when they are still child of, keyframe the Animated box on, and the next frame, when they stop to be the child of, keyframe the Animated box off. Put your cursor at the beginning of the timeline and play: File here: So ...


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This has been posted in response to @John MC 's request in the comments above. It also addresses the problem outlined in CyberHavenProgramming's question... It's a simple example of influencing cell fractured segments (and particles too) to travel in a desired direction and velocity. (Blend file is below) A plane is simply placed vertically, like a wall ...


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At the time of writing, displaying the Convex Hull collision boundary using the Rigid Body > Collisions > Shape setting does not seem to be possible (directly) - you have not overlooked an option. However, recent activity on the developer.blender.org tracker indicates that this is being addressed. Commits to the tracker have been put forward by Soumya ...


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Animate the flip ratio and set it to 0 at the point where you want the liquid to start settling down. The flip ratio changes how chaotic the liquid behaves. You may also want to play with viscosity and diffusion, depending on what kind of liquid you're trying to get to settle down.


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