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How to either boolean difference or delete vertices of a mesh part way through a simulation

If you just want to delete a part, it is even possible during the cloth animation: just use the mask modifier, give the part you want to cut off a vertex group with value 0.5 then use this group in ...
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4 votes

Simulate character melting but retaining some volume

Try increasing the bending. Of course it depends on other values as well and on your model. I tried with this model: and with self collision checked and a bending of 10 i got this: and this is the ...
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0 votes

collision object outside mesh o cloth sim when rendering

Bake the physics. Press F3 and search bake all physics. Or look for baking in cache settings of cloth physics. With physics baked, you should have no problems
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-1 votes

Cloth simulation bouces around when falling - does not settle

Scale up the size of the mattress and the bed sheets, run the simulation and then scale them down again.
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2 votes

How to edit cloth simulation frame by frame?

I advise you not to use sculpting for this task, even if it is possible it is time-consuming and should make jittering effect. Try to use Shrinkwrap modifier on cloth, Snap mode - Outside, target - ...
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8 votes
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Why does Cloth Simulation get Weird?

Give a Subdivision Surface modifier to your bowl with a level of 2, put it above the Cloth modifier, or apply it, in order to give a denser topology to the collision object: If it still looks too ...
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2 votes

How do I get a cloth plane to "go back" to its original shape after being disrupted?

what about using geometry nodes? i am not sure, whether this is the effect you are looking for...but with this node setup: you will get this: It is a pretty basic setup using the geometry proximity ...
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2 votes
Accepted

DIstribute points on Simulated Cloth?

The points disappear because the shape of faces change during the cloth simulation. To solve this, you will need to generate points with the faces in their original position and then set the points ...
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1 vote

Cloth Simulation intersects with collision object

Decrease the distance between the cloth and poles before simulating. Then, under collision on the cloth object, increase the quality to something like 10 or 15. Also, don't forget to enable self ...
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