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How to animate a low poly character with a cape?

Here's what I usually do now for capes: Create a simple cape using a plane with 16 vertices (4x4). Parent the cape to an Armature (with Empty Groups). Manually parent each vertex to each Bone in ...
user16118981's user avatar
4 votes

Plastic deformation soft body / cloth pressure / dynamic paint / waves

You could use a Lattice cage that looks like a funnel, it will deform the ball, you'll need to keyframe its scale so that it stays round: File:
moonboots's user avatar
  • 152k
5 votes

Plastic deformation soft body / cloth pressure / dynamic paint / waves

That can be geometry nodes: Starting from the undeformed dough shape, make another one flat but with extact same vertices. Then, test the dough vertices position compared to a given point on the ...
lemon's user avatar
  • 59k
1 vote

I would like to perform a cloth simulation by combining two or more different cloths

If we use cloth on disconnected geometry, there won't be any forces created to hold the geo together: We could connect the geometry (right) or use sewing lines (left): But sewing lines won't create ...
Nathan's user avatar
  • 23.9k
1 vote
Accepted

cloth simulation with wind

It looks like you have plenty of overlapping vertices, select all and press M > Merge by Distance. Also in the Physics > Cloth panel, under Collisions enable Self Collisions. You may also want ...
moonboots's user avatar
  • 152k

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