10
votes
Creating fabric canopy in blender
You could subdivide a plane, assign its opposite edges to a vertex group (CtrlG):
Create 2 shapekeys, in the second one scale these edges on X:
Back to Object mode, create 2 keyframes on the ...
2
votes
Accepted
Deforming a mesh with a rigged hand
It's going to depend heavily on the details of the shapes involved, the quality required, whether you're making a still or an animation.
Before looking at options, we should talk first about topology. ...
2
votes
Creating wrinkles on stretched sail
first of all i would recommend using quads for cloth physics.
Second i would start with a very simple shape (without hole) and a shape-VG group to control what you wanna have.
So select the corner ...
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