10 votes

Creating fabric canopy in blender

You could subdivide a plane, assign its opposite edges to a vertex group (CtrlG): Create 2 shapekeys, in the second one scale these edges on X: Back to Object mode, create 2 keyframes on the ...
moonboots's user avatar
  • 145k
2 votes

Deforming a mesh with a rigged hand

It's going to depend heavily on the details of the shapes involved, the quality required, whether you're making a still or an animation. Before looking at options, we should talk first about topology. ...
Nathan's user avatar
  • 21.1k
2 votes

Creating wrinkles on stretched sail

first of all i would recommend using quads for cloth physics. Second i would start with a very simple shape (without hole) and a shape-VG group to control what you wanna have. So select the corner ...
Chris's user avatar
  • 54.4k

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