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10 votes

Using drivers to have the camera focus on the lowest object

If we only need to track altitude, we can do this without drivers, very easily, by using several floor constraints: Here, the empty, which has an elevated pre-constraint position (z=10000 ought to be ...
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8 votes
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Make every extrusion faces camera

Is this what you want? I made that with the Geometry Nodes Modifier. This node tree will extrude any spline. The extrusion is oriented to the camera while still following the curve tangent. What it ...
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  • 3,118
7 votes

Using drivers to have the camera focus on the lowest object

I would use Python for that. Open a text editor, and paste this code: ...
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6 votes
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Change object color depending on camera rotation

The point (0,0,0), converted from Camera Space to World Space using a Vector Transform node, is the location of the camera in World Space. If you subtract the ...
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6 votes
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Can I lock a reference-image to view?

you can check "lock to object" and choose your camera. Then press "toggle to camera view" so that you are looking through your camera. Then parent your reference image to the ...
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  • 38.9k
6 votes

Blender camera problem

the problem you are facing is that: what you see in the viewport is not what the camera sees (to check what camera views, click on the "camera icon" (check image below) or press numpad 0) ...
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  • 3,099
5 votes

how to change camera object viewing

I'm not entirely sure what you mean by "camera will rotate around itself", but I'm guessing it's that you want to stay inside the camera view, but still control the rotation of the scene. ...
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  • 4,241
5 votes

Reduce bump by distance to camera

You can target the camera in texture coordinate node. Use Object coordinates and target the camera Add Vector Math > Length + ColorRamp to control the falloff Multiply your textures by the result
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5 votes

Reduce bump by distance to camera

The answer to this is Camera Data -> View Z Depth or View Distance. The values output by this are completely unusable without some modification, so you need to make judicious use of the Map Range ...
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5 votes
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GN: Can we do backface culling for points/instances?

Yes, you can accomplish that by calculating the dot product of the normal of the face and the location of the camera: The result from the dot product calculation will be a float between -1 and 1. -1 ...
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4 votes
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Parenting: possible to parent only Location? (not rotation)

AFAIK this cannot be done with parenting. But... you could simply use the copy location constraint instead. It just copies the location of another object. result:
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4 votes

Why does the viewport view not match the render output when I enter Camera View?

Nothing is broken, here, this is an intended design. Camera view allows you to zoom in or out without permanently moving the camera object so you can close in on details or inspect the scene without ...
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4 votes
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How to change direction of the camera along a path?

Here's one way to do what you want in 2.79. As you've already done: Create your camera and leave it at the origin Create your path, in your case, a Bezier Circle, centered on the tracked object ...
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4 votes

How to Import Nuke (.chan) format in blender?

There's a built-in add-on for importing Nuke .chan files: Nuke. Be sure to read the tips and limitations in the manual. To enable it Edit -> Preferences Select the Add-ons tab type nuke click the ...
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4 votes
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Create axis in same location as camera object

You can create a Custom Orientation from your Camera. With that orientation in use, if you ShiftS snap the 3D Cursor to the camera, amd use it as your Transform Pivot Point, you can, for example, SZ ...
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4 votes
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How to make camera follow object without rotating

Add a Copy Location Constraint on the Camera and set the object to follow as the Target. Check Offset to keep current offset and prevent camera snapping to the object tracked.
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4 votes
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Custom Lens - Viewport doesn't match render?

Your "Edited Lens" object has a Solidify modifier that is disabled in the 3D Viewport. Without solidifying this object is just a plane, and in this case everything below is treated as if it ...
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4 votes

Why Does Viewport move on CTRL+ALT+Numpad0 press?

Disabling "Lock To 3D Cursor" in the View menu seems to fix the problem.
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  • 5,609
4 votes
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Why Does Viewport move on CTRL+ALT+Numpad0 press?

Your View is locked to the 3D Cursor, so it's trying to do both things at the same time. Disabling the lock will get rid of that offset, but your camera frame is still panned to the right of the ...
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4 votes
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How to "Fly" Through Scene

Blender supports two different navigation modes. To switch between them, edit preferences, go to the Navigation Tab where you'll find the "Fly&Walk" panel. select "Fly". ...
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4 votes

Why is my object always created facing the viewport camera?

Once you created an object, expand the panel in the lower-left corner of your screen and set Align to World. For Blender to ...
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4 votes

Render image doesn'y match my camera perspective

Check your Outliner, you have some objects that are disabled in viewport but enabled in render (I can't see any difference in the perspective though):
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  • 110k
4 votes

How do I change the frame size

Most of the time the camera's clipping values are generating problems for people because they are wondering why something disappears in their scene. This is a good example where it makes sense to use ...
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3 votes

How to make a camera exactly follow a path?

I have been searching for help about this for a long time. The answer would be "not using follow path", use "keyframe on camera transform" instead. Path is a set of points with no ...
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3 votes

How to animate the render size?

Thanks to some help from Astronet and Sybren, I have code that works for rendering. Hope this helps anyone who was stuck like me. ...
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3 votes
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Plane Image that follows more than one camera?

One solution could be like this: 1a) Add an empty to your scene, add as many "object location constraints" as "copy location" as you have cameras, give each copy location ...
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3 votes

Obstructing raycast with objects in scene without using an object info node. Is it possible?

I'm likely misunderstanding the question, but why not throw all objects capable of occluding the lens flare into a collection and use that to raycast instead?
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  • 1,132
3 votes
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How to properly setup a camera on top of a vertical image?

If I understand properly, you want your camera orientation to be 'portrait' and not 'paysage', right? If you want to do that, you shouldn't have rotated the camera but change your render's dimensions ...
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3 votes

How do I re-center the camera to the axis?

If you look at your image, you can see the prism shaped black outline with something hanging off the bottom. That's the camera. What you're seeing in the viewport is the Viewport view. You navigate ...
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3 votes

I do not see camera and light icons in blender

just tap that icon to see them again.
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