9
votes
Is it possible to get camera information in Geometry Nodes?
As far as I know at the time of writing both camera and light data are not available for manipulation in Geometry Nodes, and you can't read object data properties from objects directly.
You can ...
7
votes
Accepted
How to set camera, to move every second frame, to get 12fps animation feeling, and keep 24fps grease pencil animation
Yes, it's quite easy.
Assuming you have already keyed motion for your camera, open up the Graph Editor.
With your Camera object selected you can use A to select all of its keyframes in the graph ...
7
votes
Accepted
Blender camera sensor size physical equivalent?
The render camera in Blender is a virtual camera, so usually it is not related to the sensor size settings. For example, the camera in Blender is a infinitely small single point in the scene, with no ...
6
votes
Accepted
How can I make a camera walk animation?
Make it go from point A to B with some keyframes:
In the Graph Editor, select the Z location track only (press ShiftH to display this track only), and in the N panel, open the Modifier panel, add a ...
5
votes
Is it possible to track an animated object within Geometry Nodes with a camera?
Since you're re-creating and animating your cube inside your Geometry Nodes and the original is stationary, the Track To constraint on your Camera is not doing ...
5
votes
Accepted
How could you avoid multiple shadows when using multiple light sources?
Softer Fill Light
I've found that the best way to eliminate multiple shadows is to use softer lighting. You can do this by increasing the size of the light.
I generally use Area Lights for soft fill ...
4
votes
How can I "zero" the camera's rotation?
You can set delta transform rotation:
This way you can transform the object, but leave the usual transform values unchanged.
4
votes
How do I automatically rotate and move a camera mapped texture?
You can use object properties to counter the rotation and movement of the object. For the simplest case, position the camera in top orthographic view, rotate the object around Z axis and move it (...
4
votes
Accepted
How can I achieve Fake Depth of field for a 2D Image Plane?
If you don't mind using the Compositor, you can use a Defocus Node when you enable the Z Pass in the View Layer Properties:
For more control over the blur shape, you can also use the Defocus Node ...
3
votes
Accepted
Which cam used as PoV?
Active camera has a camera icon with highlighted background:
Also you can see active camera in scene properties:
3
votes
Accepted
View from 3 cameras
"Normally" you are allowed only to ask 1 question (but you may open as many questions as you want). This makes sense because if other people are searching for similar questions your second ...
3
votes
Accepted
How to project the actual model geomtry through a camera view into a texture?
You can use the following Python script. Copy and paste the script into the Text Editor within the Scripting Tab. Make sure to change this line within the script:
<...
3
votes
Accepted
I cannot move the camera anymore
perhaps you disabled its selectability in the outliner or in the viewport's object type visibility popover.
In the outliner, open the Restriction Toggles popover and enable Selectablee (mouse pointer ...
3
votes
Accepted
How do I automatically rotate and move a camera mapped texture?
Thanks to softyoda yoann's suggestion to use the UV project modifier I tried to use object mapping instead of window/camera mapping. Here's what I came up with:
I've attached the cylinder to an ...
3
votes
Selecting one particular camera, locks resolution to 1080p, Unable to change it
I found out that I have an addon that allows me to set a resolution as well, different resolutions for different cameras (the Photographer Add-On actually) it was locking the resolution for the camera....
3
votes
Accepted
camera movement
In the tutorial he doesn't parent the camera to the curve, he gives it a Follow Path constraint with the curve as Target, once done select the camera and press AltG in order to reset the object ...
3
votes
How can I easily view the Camera or Viewport position?
Try the following script. When you execute it in the Text Editor, it will set the 3D Cursor at the center of the position of ...
3
votes
Accepted
How to position objects at an absolute, exact distance from a camera on a perpendicular plane?
If I understand your explanations in the comments correctly (you simply copied values from the camera to the plane and moved it away on the camera's Z-axis) then the easiest way would have been the ...
3
votes
Is there a separate clipping range for the viewport versus the camera (camera clipping distance acts different)?
Yes, the viewport and the camera have independent clip settings. You can find the camera's settings in properties/data/lens. When you are looking at your 3D viewport through your camera's view (...
2
votes
How to get normal colors in Geometry Nodes
If we want to display the normals of an object like they are displayed in Blender-- possibly with a matcap, but possibly with a few other different methods-- the main thing we need to do is map the ...
2
votes
Accepted
Camera view aspect ratio doesn't match output proportions?
The camera view has a fixed maximum area of 1:1 proportions corresponding to the "sensor" of your camera, then an appropriate rectangle is drawn inside that square area to represent the ...
2
votes
Is it possible to track an animated object within Geometry Nodes with a camera?
We want to track, what, the median point of some instanced geometry?I would use a different technique than those so far offered. Let's use another GN object to acquire that median point, shrinkwrap ...
2
votes
How to find all objects in the Camera's view with Python?
I want to add how I solved this problem for Blender 3.4.
My solution is based on: List all occluded objects from camera.
In addition to the solution above, I check how many pixels are dedicated to ...
2
votes
Directional camera based shader
To be frank, I'm not sure I understood your problem enough, but I believe if anything I have something to contribute:
This example is controlled with 2 material slots, but in application it should be ...
2
votes
Is there a function that acts like a camera in the viewport?
AH View Lock to Active under the View -> Align View menu. Ok, I think that's the answer.
There is also an eye-dropper tool in the N-panel.
2
votes
Accepted
Camera follow geometry nodes
Add Plane, Parent (three point) Camera to Plane, add GeoNodes to the Plane ...
2
votes
Accepted
How to fix Camera View
Disable Camera to View in 3DViewport seen in your screen in properties (N) panel on the right side and Shift+Alt move view to centre. Than enable "Camera to View" back to navigate through ...
2
votes
Align Camera to and Instance in Geometry nodes
This is one of many use cases where GN is still useful and not too complicated to use, and where you don't need to use additional tools like scripts/drivers to achieve what you want.
Just create a ...
2
votes
How do I automatically rotate and move a camera mapped texture?
Camera texture coordinates are meant for exactly what you show as current result. They are not meant for situations when you need the textures to move with the object.
If you need the texture to move ...
2
votes
Why Does My Camera Rotate?
You can use the Damped Track constraint instead (Track Axis > -Z) and it should work fine:
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