Skip to main content
6 votes
Accepted

How can I make a camera walk animation?

Make it go from point A to B with some keyframes: In the Graph Editor, select the Z location track only (press ShiftH to display this track only), and in the N panel, open the Modifier panel, add a ...
moonboots's user avatar
  • 163k
6 votes
Accepted

How to create a camera-space 2D bounding box in Geometry Nodes?

Here's an old method that I recycled for you to do the trick. Although it may not be elegant, it is rather straightforward. First, we'll take the object to be boxed and reproject it to the camera ...
Obfuscate's user avatar
  • 647
6 votes
Accepted

Camera view not adjusting as camera moves along its Local Axis

If the camera is in Orthographic mode, its distance to the object doesn't matter, if you want to have a larger view you need to change the Orthographic Scale:
moonboots's user avatar
  • 163k
5 votes
Accepted

How could you avoid multiple shadows when using multiple light sources?

Softer Fill Light I've found that the best way to eliminate multiple shadows is to use softer lighting. You can do this by increasing the size of the light. I generally use Area Lights for soft fill ...
Fletcher Graham's user avatar
5 votes
Accepted

Is XYZ Euler rotation wrong ? Unable to observe stable axis when rotating on y and z axis in XYZ mode

In a gimbal, it is the axes of rotation that are effectively in a hierarchy. They do not generally follow the axes of the transformed object. The Euler notation: ('XYZ' 'YXZ') etc. places the lowest ...
Robin Betts's user avatar
  • 78k
4 votes
Accepted

How can I achieve Fake Depth of field for a 2D Image Plane?

If you don't mind using the Compositor, you can use a Defocus Node when you enable the Z Pass in the View Layer Properties: For more control over the blur shape, you can also use the Defocus Node ...
LaserLars's user avatar
  • 858
4 votes
Accepted

How to lock the view to stay in camera view?

You can do it by two steps: First, lock the camera to the view. In Blender 4.1 there's a lock icon on the right side of the viewport (when in camera view). That locks the camera to the view: In ...
Alexandre Marcati's user avatar
3 votes
Accepted

How to position objects at an absolute, exact distance from a camera on a perpendicular plane?

If I understand your explanations in the comments correctly (you simply copied values from the camera to the plane and moved it away on the camera's Z-axis) then the easiest way would have been the ...
Gordon Brinkmann's user avatar
3 votes

How can I easily view the Camera or Viewport position?

Try the following script. When you execute it in the Text Editor, it will set the 3D Cursor at the center of the position of ...
Harry McKenzie's user avatar
3 votes
Accepted

camera movement

In the tutorial he doesn't parent the camera to the curve, he gives it a Follow Path constraint with the curve as Target, once done select the camera and press AltG in order to reset the object ...
moonboots's user avatar
  • 163k
3 votes

Why Does My Camera Rotate?

I apply Limit Rotation constrain to the camera object: Turn on the axis button that corresponds to your needs.
walter rojas's user avatar
3 votes

Why Does My Camera Rotate?

You can use the Damped Track constraint instead (Track Axis > -Z) and it should work fine:
moonboots's user avatar
  • 163k
3 votes

Orienting a Camera to Match a Photo to a Scene

I stumbled across this 8 year old question and created an account beause I have a possible answer to your last comment about the 10 degree skew. It's quite possible this is an in-camera effect ...
Glavin's user avatar
  • 31
3 votes

Is there a separate clipping range for the viewport versus the camera (camera clipping distance acts different)?

Yes, the viewport and the camera have independent clip settings. You can find the camera's settings in properties/data/lens. When you are looking at your 3D viewport through your camera's view (...
Nathan's user avatar
  • 25k
3 votes
Accepted

Why is the moon vanishingly small in my scale render?

You have set the Moon to a radius of 1,740 m as you said. Its radius is 1,740 km = 1,740,000 m. You have also placed the camera at 6,380 m, while the surface of the Earth should be 6,380 km = 6,380,...
Gordon Brinkmann's user avatar
3 votes
Accepted

Blender 4.1: background image: not visible

The background image is only available when the viewpoint is the camera. To view the background image you can either push [0] on the number pad, or you can click on View - Viewpoint - Camera. Also, ...
Kid With Glasses's user avatar
3 votes
Accepted

How to align the camera precisely to an image plane

I assume you added your image using the built-in addon Images as Planes. Make sure 3D cursor is at World Origin using Ctrl+C then import image and don't move or change the dimension for testing. Make ...
Harry McKenzie's user avatar
3 votes
Accepted

Hide occluded vertices

The raycast setup is very simple: As mentioned first by Chris later by me in comments, the effect is not ideal, because it works on vertices and doesn't cut edges/faces: Perhaps the resolution is ...
Markus von Broady's user avatar
2 votes
Accepted

Pixelate the viewport camera in Eevee for previewing live pixel art / low-resolution render?

You'd have to be using blender 4 or greater I think for the real time compositor. Worked well enough to preview the pixel art look. Not exact as the pixel size will change with your zoom level, but at ...
FenderBlender's user avatar
2 votes

Camera movement gives me motion sickness and nausea

I started having severe cybersickness using Blender 3 years ago. I still have it. I recommend sucking on a piece of fresh ginger root before starting blender and/or during using Blender. At least that ...
nathalie's user avatar
2 votes

How can i center the panning of the camera perspective view ,respectively to the viewport?(SOLVED)

Try View > Cameras > Frame Camera Bounds You can also press the Home key.
Lukas Hahn's user avatar
2 votes

Camera visible in View and Scene Menus but not in Outliner or 3D Viewport

Blender keeps information of an object which has been deleted. It deletes the object but keeps the information about it. For example say you had 2 cameras in your scene. Cam A and Cam B. Now you ...
The Kalaakaar's user avatar
2 votes

How to check if the whole object is in camera view/focus?

Thanks for advices. It helped! It seems that this solution works. ...
Petra Svobodova's user avatar
2 votes
Accepted

FOV not matching projection matrix

There is indeed some extra logic. In general you should use camera.angle and take the settings under Camera Properties > Camera > Sensor Fit into account. ...
taiyo's user avatar
  • 3,474
2 votes
Accepted

Why's my camera so big

The orthographic camera doesn't have scaling data. While using a perpective camera when you change the scale, it atleast changes the display size. But it doesn't actually change the scale of the ...
The Kalaakaar's user avatar
2 votes

Viewport camera is different from the output rendered image

Non-uniform camera transformation that comes from the empty object animation messes up Motion Blur. It was not in the tutorial. Add a missing X Scale animation key ...
unwave's user avatar
  • 2,993
2 votes
Accepted

3D Scan to VFX - Matching Camera

For still images I would like to recommend fSpy. It is a free open source tool, that allows to set up a camera based on perspective lines from your photo. It is free and easy, no special equipment is ...
Crantisz's user avatar
  • 36.1k
2 votes

Camera Viewport Is locked to corner of screen, can't undo

Hold down ⇧ Shift and use your MMB to drag it back to where you want. Or press Home to center the camera view to its bounds. You can also access this operator from the menu View ► Camera ► Frame ...
Lauloque's user avatar
  • 17.1k
2 votes

Camera View doesn't match the user view

Viewports and cameras have different settings for clipping planes. You should set it for the camera in the Properties Editor, Data tab as well:
Martynas Žiemys's user avatar

Only top scored, non community-wiki answers of a minimum length are eligible