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10 votes

Why the displacement option in the material panel is missing?

The Settings panel from your first screenshot is from the Cycles render engine. The second screenshot shows a project where Eevee is the current render engine. The render engine can be changed in the ...
Robert Gützkow's user avatar
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9 votes
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How to evenly distribute tiles on Cone

Theory I don't think you have a chance to get there with this single texture and your mesh topology. The only reasonable solution that came to my mind is to use some radial texture, like one based on ...
vklidu's user avatar
  • 36k
8 votes
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Bump does not follow my UV map

By default an Image Texture will use the UV of your object, but a Noise Texture won't. If you don't plug anything into your Noise Texture, it will be projected onto your object as if you used the ...
moonboots's user avatar
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8 votes
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Problems with Gradient and Bump Node

Your Bump 'Height' is over the top, for the dimensions of the mesh. You can either dial down the height itself, or adjust 'Distance', which is just a height multiplier.. same thing. ('Strength' is a ...
Robin Betts's user avatar
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7 votes
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Creating a bumpy model without any maps

Geometry nodes solution (if you want regular bumps): or a bit more randomized (scale + position) This is an example of a sphere with some modifiers on it: result:
Chris's user avatar
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7 votes
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Texture Paint - Material Bump is pixelated

From what I understand with b&w drawings and bump maps: It needs to be PNG or EXR, not JPG It needs to be 16-Bit Float or 32-Bit Float, not 8-Bit (if you paint it while 8-Bit, switch to 16-Bit ...
moonboots's user avatar
  • 152k
6 votes
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Understanding the bump node

Okay. Let's say we're rendering a bump map fed by an image texture in Eevee. I'll give a general run-down, but I may simplify some details. You'd be best off just reading a bump map implementation ...
Nathan's user avatar
  • 23.9k
6 votes

Understanding the bump node

This answer is a very late supplement-to-a-good-supplement-to-a-good-answer, but I'll chuck it in anyway, just in case it gives a different angle. The Bump node approximates tangent-space normals from ...
Robin Betts's user avatar
  • 75.7k
6 votes

How do I add a bump map to a single face on the default cube?

create a second material in your slot and select it. go in edit mode, select top face: click on "assign"
Chris's user avatar
  • 57.9k
5 votes

Tight grass procedural bump texture?

Ok, here is my attempt at a "tight grass green" shader. However, I worked on this for a while, before realizing that I should have looked at the reference photo more, because mine doesn't ...
Christopher Bennett's user avatar
5 votes

Difference between bump map and normal map

This has nothing to do with blender, but could be useful anyway. The normal map contains pixels with vectors. Each pixel has a vector, where is that pixel pointing. In the standard light blue purple ...
Gunslinger's user avatar
  • 6,370
5 votes

Understanding the bump node

To complement @Nathan's very nice answer with practical examples: The Brick Texture FAC output includes mortar smoothness (as a gradient). As you probably know, Bump node interprets gradients as a ...
jachym michal's user avatar
5 votes
Accepted

Help to create a texturized material

Try something like this. All I really did was warp the vectors of a couple of Noise Textures by adding the Vectors of Wave Textures using a Vector Math Node. This produces "uneven" wave ...
Christopher Bennett's user avatar
5 votes

Reduce bump by distance to camera

You can target the camera in texture coordinate node. Use Object coordinates and target the camera Add Vector Math > Length + ColorRamp to control the falloff Multiply your textures by the result
jachym michal's user avatar
5 votes

Reduce bump by distance to camera

The answer to this is Camera Data -> View Z Depth or View Distance. The values output by this are completely unusable without some modification, so you need to make judicious use of the Map Range ...
Allen Simpson's user avatar
5 votes
Accepted

Why my displacement looks like this?

You have accidently duplicated the mesh and the overlap is causing the shading issues. Steps to fix: Select an element of the overlapping object. Select linked (...
Ethan-Hall's user avatar
4 votes

How to model a Coral or Sponge Structure?

I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, ...
moonboots's user avatar
  • 152k
4 votes
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Bump node seems inverted on one side of the object

Your 'Bump' node is not being used correctly. The 'Bump'takes a 'Height' and generates a Normal - to be fed into the Normal of a shader node. However, you're using the Normal to pass into Displacement ...
Rich Sedman's user avatar
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4 votes
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Why no displacement seen in cycles render

Displacement > Midlevel 0.6 > Scale 0.1 seems to be working fine. I don't have the issue of missing bump in provided blend file. Probably it is work of Denoiser? Pattern in that distance is ...
vklidu's user avatar
  • 36k
4 votes

Problems with Gradient and Bump Node

To my knowledge, Bump is used for sudden changes in surface height to create sharp bevels. I've seen techniques that averages multiple bumps to blur it, but maybe you want to try a setup like this:
Markus von Broady's user avatar
4 votes
Accepted

How can I achieve something similar to this stippled ceiling texture without using image textures?

Try something like this. The main "wave cell" shape comes from subtracting the Smooth f1 of a Voronoi texture from the "basic f1" of another identical Voronoi texture. To make the ...
Christopher Bennett's user avatar
3 votes

Normal bump problem

To complete Riccardo's answer, with a completely b&w picture you won't fake much volume. But you can try is: Create a b&w checker picture. Use a software like CrazyBump to create a bump or a ...
moonboots's user avatar
  • 152k
3 votes

Normal bump problem

Answer: Use your texture as Height Map into a bump node (shift+a > vector > bump) instead using it as color input in a Normal Map node. Explanation: The Bump Node's Height Map input works with B&...
Riccardo Fasoli's user avatar
3 votes

How to combine the bump maps of two texture maps?

Nvm I think I solved my issue by using a Mix RGB node to combine the heights of both the images as shown below.
vorkatht11's user avatar
3 votes

Displacement map creates gaps on the corners of a wall

I can confirm that enabling "Auto-Smooth" fixes it. Before: After:
Andrew Price's user avatar
  • 1,289
3 votes

How to make brick texture appear bumpy

Jackdaw's answer is good if you only want it to appear bumpy, but there is actually a way to make it bumpy, but it only works with the Cycles rendering engine. Connect the Brick Texture to the ...
AndreKR's user avatar
  • 808
3 votes
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How to make brick texture appear bumpy

The bump node converts a height to a normal map by reading grayscale gradients. If the height map is too sharp there isn't anything to create surface angle shifts. Increase the mortar smooth to get a ...
Jackdaw's user avatar
  • 4,099
3 votes

Tight grass procedural bump texture?

Here's a procedural try, click to enlarge This basically works around combining noise, and voronoi textures. The idea behind the material is to mask between the major color groups present in the ...
Timaroberts's user avatar
  • 12.4k
3 votes

Create a translucent plastic node setup/bump map for "ice pack" material

This should be rather simple. Just use a noise texture (softened by runiing through a MixRGB with white) and a Bump Node to get the surface bumps. Then, create the "icy" (translucent) gel ...
Christopher Bennett's user avatar
3 votes

Create a translucent plastic node setup/bump map for "ice pack" material

Adding on to the other answers here, I think one of the interesting things about this object is that the plastic is thicker on the corners, and that blocks the gel from showing through. I'm using a ...
Allen Simpson's user avatar

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