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8 votes

Why the displacement option in the material panel is missing?

The Settings panel from your first screenshot is from the Cycles render engine. The second screenshot shows a project where Eevee is the current render engine. The render engine can be changed in the ...
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7 votes
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How to evenly distribute tiles on Cone

Theory I don't think you have a chance to get there with this single texture and your mesh topology. The only reasonable solution that came to my mind is to use some radial texture, like one based on ...
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7 votes
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Creating a bumpy model without any maps

Geometry nodes solution (if you want regular bumps): or a bit more randomized (scale + position) This is an example of a sphere with some modifiers on it: result:
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7 votes
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Bump does not follow my UV map

By default an Image Texture will use the UV of your object, but a Noise Texture won't. If you don't plug anything into your Noise Texture, it will be projected onto your object as if you used the ...
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6 votes

Understanding the bump node

This answer is a very late supplement-to-a-good-supplement-to-a-good-answer, but I'll chuck it in anyway, just in case it gives a different angle. The Bump node approximates tangent-space normals from ...
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6 votes

How do I add a bump map to a single face on the default cube?

create a second material in your slot and select it. go in edit mode, select top face: click on "assign"
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5 votes

Difference between bump map and normal map

This has nothing to do with blender, but could be useful anyway. The normal map contains pixels with vectors. Each pixel has a vector, where is that pixel pointing. In the standard light blue purple ...
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5 votes
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Understanding the bump node

Okay. Let's say we're rendering a bump map fed by an image texture in Eevee. I'll give a general run-down, but I may simplify some details. You'd be best off just reading a bump map implementation ...
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5 votes
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Help to create a texturized material

Try something like this. All I really did was warp the vectors of a couple of Noise Textures by adding the Vectors of Wave Textures using a Vector Math Node. This produces "uneven" wave ...
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5 votes

Reduce bump by distance to camera

You can target the camera in texture coordinate node. Use Object coordinates and target the camera Add Vector Math > Length + ColorRamp to control the falloff Multiply your textures by the result
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5 votes

Reduce bump by distance to camera

The answer to this is Camera Data -> View Z Depth or View Distance. The values output by this are completely unusable without some modification, so you need to make judicious use of the Map Range ...
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5 votes
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Why my displacement looks like this?

You have accidently duplicated the mesh and the overlap is causing the shading issues. Steps to fix: Select an element of the overlapping object. Select linked (...
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4 votes

How to model a Coral or Sponge Structure?

I'm not sure you can get anything good with a bump map or procedurally, especially if you're supposed to make a "perfect copy", so I guess you'll have to make the mesh manually: create a cylinder, ...
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4 votes
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Bump node seems inverted on one side of the object

Your 'Bump' node is not being used correctly. The 'Bump'takes a 'Height' and generates a Normal - to be fed into the Normal of a shader node. However, you're using the Normal to pass into Displacement ...
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4 votes
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Why no displacement seen in cycles render

Displacement > Midlevel 0.6 > Scale 0.1 seems to be working fine. I don't have the issue of missing bump in provided blend file. Probably it is work of Denoiser? Pattern in that distance is ...
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4 votes

Understanding the bump node

To complement @Nathan's very nice answer with practical examples: The Brick Texture FAC output includes mortar smoothness (as a gradient). As you probably know, Bump node interprets gradients as a ...
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4 votes
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Texture Paint - Material Bump is pixelated

From what I understand with b&w drawings and bump maps: Your image needs to be EXR (it is) It needs a high enough resolution (maybe increase it) Enable Cubic instead of Linear in the Image ...
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  • 110k
3 votes

Normal bump problem

To complete Riccardo's answer, with a completely b&w picture you won't fake much volume. But you can try is: Create a b&w checker picture. Use a software like CrazyBump to create a bump or a ...
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  • 110k
3 votes

Normal bump problem

Answer: Use your texture as Height Map into a bump node (shift+a > vector > bump) instead using it as color input in a Normal Map node. Explanation: The Bump Node's Height Map input works with B&...
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3 votes

Tight grass procedural bump texture?

Ok, here is my attempt at a "tight grass green" shader. However, I worked on this for a while, before realizing that I should have looked at the reference photo more, because mine doesn't ...
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3 votes

How to combine the bump maps of two texture maps?

Nvm I think I solved my issue by using a Mix RGB node to combine the heights of both the images as shown below.
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3 votes

Displacement map creates gaps on the corners of a wall

I can confirm that enabling "Auto-Smooth" fixes it. Before: After:
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  • 1,259
3 votes
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How to make brick texture appear bumpy

The bump node converts a height to a normal map by reading grayscale gradients. If the height map is too sharp there isn't anything to create surface angle shifts. Increase the mortar smooth to get a ...
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  • 3,779
3 votes

Create a translucent plastic node setup/bump map for "ice pack" material

This should be rather simple. Just use a noise texture (softened by runiing through a MixRGB with white) and a Bump Node to get the surface bumps. Then, create the "icy" (translucent) gel ...
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3 votes

Create a translucent plastic node setup/bump map for "ice pack" material

Adding on to the other answers here, I think one of the interesting things about this object is that the plastic is thicker on the corners, and that blocks the gel from showing through. I'm using a ...
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3 votes
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Particles floating above procedural surface

As Gorgious says, it seems like the particle system can't take the Displacement node into account, in that case what you can do is baking the current displacement setting: Unwrap you object with the ...
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3 votes
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How do I plug in my colorramp so white will be embossed gold and black will be engraved darker silver carving on my silver kettle? Mock-up in middle

You can use the image texture with different Color Ramps to drive all kinds of values. In my example, I've used Greater Than nodes to split the three grey values up to mix different colors created by ...
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3 votes

No color on donut after applying bump and displacement

Have a close look at the Principled BSDF and the Material Output nodes. They are not connected. You probably used the Node Wrangler's preview feature and now the BSDF is no longer connected to the ...
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  • 10.4k
3 votes

Wall Bump nodes wrong colour

I don't have your file so I had to try to replicate it with brick texture and you can actually do it like this: Is this what you wanted? If it is not perfect you can try something different than Mix ...
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  • 3,668
3 votes

How to put a texture inside of another texture

You can use a Color mix node set to "screen" mode, to mix the bump texture with the Musgrave texture, so that you get a dark value only where both textures are dark. Remember that color ramp ...
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