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1 vote

Rotation of an object around its local axis

This argument is optional ; but if you really want to deal with linear transformation matrices, you have to understand how it works. You could use matrices in order ...
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  • 306
4 votes
Accepted

Having trouble balling my character's fist

Here are your topology and bones: I think that: You need to put the Armature modifier above the Subdivision Surface, and also activate the Preserve Volume option of the Armature modifier. You need ...
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  • 107k
0 votes

Pose mode lags with a specific armature

Your rig may have extra objects parented to it, which causes the problem. Make sure your rig doesn't have any unnecessary mesh, curves, etc parented to it.
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-2 votes

set bones in edit mode to object mode position

I figured out how to set the object mode to edit mode. ⎇ Alt + R for rotation ⎇ Alt + G for translation ⎇ Alt + S for scale
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  • 31
0 votes

Cancel transforms, doesn't cancel bone pose

My IK target had the wrist as parent. Thus creating a dependency loop! Thank you @Nathan.
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1 vote

Why do bones distort/squish my mesh?

You must have parented with the With Automatic Weights mode, therefore some vertices of the body will be assigned to the vertex group that will be controlled by the arm. Maybe you should use the With ...
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  • 107k
5 votes

Is there a better way to rig this sphere? Automatic weights doesn't do what I want, and trying to fix it in weight painting doesn't fix it

You're doing 2 conceptual errors: 1 Setting a weight of 1.0 it's not enough to get a vertex stuck on its bone, because the vertex shift is always calculated in relation with all the assigned weights, ...
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0 votes

Bone hide_viewport keyframe not showing in Action Editor

They are in the different animation block, open the Dope Sheet:
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  • 25.7k
1 vote

Different parent rig error

The short answer to this specific error: the rig type of one of the bones in a preset was accidentally changed at some point. When I got the exact same kind of conflict error just a little while ago ...
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0 votes

How to get global rotation of a bone with respect to global planes of axis via python?

I think I've found a solution ...
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  • 253
2 votes

How to get global rotation of a bone with respect to global planes of axis via python?

You can't do this. Why? It is because you have converted rotation from quaternions to Euler angles. That's basically means, that you have dozens of variants to have the same rotation using Eulers. Let ...
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2 votes

How to get global rotation of a bone with respect to global planes of axis via python?

I had a little look into it but I'm not an expert. Discovered you can get the matrix world of the selected bone using pb_mw = pb.matrix. Then using ...
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1 vote

The Armature Is Hidden

You might have accidentally moved it to a different Skeleton Layer. e.g. Before After Notice that while the armature has both 3D Viewport + Render visibility enabled in the Outliner Editor, it's ...
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  • 1,082
1 vote

How to copy path animation location and rotation and apply to a specific bone

Bake the animation select your object/armature in object mode, then go to object -> animation -> bake action and enable visual keying and clear Constraints. For Bake Data choose the one you are ...
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1 vote

Bone/armature mirror option isn't working

Rename the bones with proper names as R_ or L_ as prefix then symmetry in armature works
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0 votes

I want some Bones in my rig to stick to their relative position, so I can edit them better

It's difficult to accurately determine the meaning of your question, but the video helps. I think you mean that the mesh that looks like a link-knob -- near one end of the bone -- seems to distort ...
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  • 3,144
0 votes
Accepted

Can I affect bones with forcefields or somehow fake noise/turbulence on a group of bones? (animating anemone tentacles)

I have solved my question with a method suggested by @moonboots and I expanded it with a script to make it less tedious. (original tutorial with the method) Step 1: Create an edge and subdivide it. ...
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  • 184
0 votes

How to apply one pose after another via scripting?

I may have come up with a pseudo solution: ...
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  • 253
1 vote
Accepted

Why is my IK Bone dragging the mesh with it?

You need to disable the Deform option for all the controller bones. You should have done that before parenting. Now you'll need to correct the weight of the feet and ankle bones so that they now ...
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  • 107k
0 votes

what's wrong with my armature

Try to select bones in pose mode and press alt +S to clear scaling. If you have scaled bones in pose mode, it will affect on the mesh.
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0 votes

How do I control 1 object with 2 bones?

Similar to kemplerart's answer, try using a Track To or Damped Track constraint on your arm bone(s). Target the next bone or ...
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0 votes

How do I control 1 object with 2 bones?

Add Bone Constraint Copy Transforms or Copy Rotation if you only need that Video Youtube
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0 votes
Accepted

Why is one part of my object not moving with my rigged bone?

maybe there is an easier way, but i did this: select your arm, go to edit mode -> mesh -> separate by loose parts, then you got: now select just the outer parts, M -> collection 3 select ...
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  • 36.7k
0 votes

How can i animate my object with one bone?

If you created an armature with a single bone, and after autoweights, your mesh doesn't move with that bone, it's because the autoweights failed. Blender would provide an error message in this case, ...
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