New answers tagged bones
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Why can't I change what bone I'm looking at in Weight Paint?
When you're in weight paint mode, the mesh is the active object, so, to change the bone you want to paint you have to select the corresponding vertex group.
As a shortcut, you can select the armature, ...
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How to rotate bone around tail in pose mode?
Bones (aka joints in others softwares), always rotate around their head, if you need another pivot point you simply add a new bone in that location, this is the way they are designed.
There is no ...
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Uncontrollable Offset with Follow Path
Constraints operate on object transforms, regardless of the geometry they contain. It appears the cube mesh has moved from its origin, you probably moved it away while in edit mode. To recenter it, ...
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Moving an EditBone along a local axis in Python
Nevermind, For those looking for something similar, the simplest way I found to do it was using bpy.ops.transform.translate()
...
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Camera Distorts Mesh
Important thing to know when using the Ctrl+Alt+0 shortcut: only a camera object should be selected.
If another element is selected instead of a camera, it will be moved to the chosen viewpoint and ...
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Accepted
Part of a Mesh Not Being Included in Bones
Select this mesh in Edit mode and assign it to the vertex group that has the same name as the head bone:
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Accepted
How to change Bone display color in 4.0
Bone display color can be accessed in both Edit and Pose mode in the Bone Properties tab (the green bone icon)
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Can't select bones in Weight Paint mode
In my blender 4.0.1 version. I use Ctrl + Shift + Left Mouse Click for select bone in weight paint mode.
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Accepted
how to make piston with offset pivot point (angled damped track)
Here's how I understand the problem, starting with a picture of labeled points:
Given those points:
BC should not rotate relative to AB in any pose.
BC should point at E in all poses.
DE should ...
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Accepted
Change root bone position in animation
If we want to re-evaluate bones in some other space-- ie, with a root in some other location-- we can do it by creating a few constraints and using a "bake action" operation.
Start by ...
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How can I fix the rotation for this hand?
From the screenshot, it seems that the Y axis of your bones are almost along the global X axis. Since the Recalculate Roll operator only modifies the roll (points the Z axis of the selected bones ...
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The Asset Browser and Posable Assets
OK I think I figured it out.
I added a bendy bone to the source asset (the one in the asset browser). As I said in the question, this is inaccessible when I drop the asset into a scene, BUT if I ...
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how to make a bone move (slide) on one axis while following another bone?
For the general situation, with any meshes, this isn't reasonable-- it's what physics are for. But for your situation, where your drawings indicate that you're interested in the abstract sphere-and-...
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how to fix a mesh shattering when bending bones slighly?
Your faces are separate, switch to Edit mode, select all and M > Merge by Distance.
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Related Tags
bones × 2569rigging × 1171
armature × 1115
animation × 607
mesh × 274
constraints × 241
python × 215
weight-painting × 198
pose-mode × 193
rigify × 131
parent × 128
inverse-kinematics × 128
modeling × 114
scripting × 100
transforms × 100
export × 60
vertex-groups × 59
keyframes × 55
objects × 54
drivers × 54
mirror × 40
vertex-weights × 36
shape-keys × 35
edit-mode × 33
unity × 33