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1 vote

Why can't I change what bone I'm looking at in Weight Paint?

When you're in weight paint mode, the mesh is the active object, so, to change the bone you want to paint you have to select the corresponding vertex group. As a shortcut, you can select the armature, ...
josh sanfelici's user avatar
0 votes

How to rotate bone around tail in pose mode?

Bones (aka joints in others softwares), always rotate around their head, if you need another pivot point you simply add a new bone in that location, this is the way they are designed. There is no ...
josh sanfelici's user avatar
1 vote

Uncontrollable Offset with Follow Path

Constraints operate on object transforms, regardless of the geometry they contain. It appears the cube mesh has moved from its origin, you probably moved it away while in edit mode. To recenter it, ...
Hadriscus's user avatar
  • 763
0 votes

Moving an EditBone along a local axis in Python

Nevermind, For those looking for something similar, the simplest way I found to do it was using bpy.ops.transform.translate() ...
N-cognito's user avatar
0 votes

Camera Distorts Mesh

Important thing to know when using the Ctrl+Alt+0 shortcut: only a camera object should be selected. If another element is selected instead of a camera, it will be moved to the chosen viewpoint and ...
CDRX's user avatar
  • 11
0 votes
Accepted

Part of a Mesh Not Being Included in Bones

Select this mesh in Edit mode and assign it to the vertex group that has the same name as the head bone:
moonboots's user avatar
  • 146k
3 votes
Accepted

How to change Bone display color in 4.0

Bone display color can be accessed in both Edit and Pose mode in the Bone Properties tab (the green bone icon)
Rumen Belev's user avatar
  • 2,828
0 votes

Can't select bones in Weight Paint mode

In my blender 4.0.1 version. I use Ctrl + Shift + Left Mouse Click for select bone in weight paint mode.
Sergey Snow's user avatar
1 vote
Accepted

how to make piston with offset pivot point (angled damped track)

Here's how I understand the problem, starting with a picture of labeled points: Given those points: BC should not rotate relative to AB in any pose. BC should point at E in all poses. DE should ...
Nathan's user avatar
  • 21.4k
0 votes
Accepted

Change root bone position in animation

If we want to re-evaluate bones in some other space-- ie, with a root in some other location-- we can do it by creating a few constraints and using a "bake action" operation. Start by ...
Nathan's user avatar
  • 21.4k
0 votes

How can I fix the rotation for this hand?

From the screenshot, it seems that the Y axis of your bones are almost along the global X axis. Since the Recalculate Roll operator only modifies the roll (points the Z axis of the selected bones ...
Mr A's user avatar
  • 1,084
0 votes

The Asset Browser and Posable Assets

OK I think I figured it out. I added a bendy bone to the source asset (the one in the asset browser). As I said in the question, this is inaccessible when I drop the asset into a scene, BUT if I ...
Steve G's user avatar
0 votes
Accepted

how to make a bone move (slide) on one axis while following another bone?

For the general situation, with any meshes, this isn't reasonable-- it's what physics are for. But for your situation, where your drawings indicate that you're interested in the abstract sphere-and-...
Nathan's user avatar
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0 votes
Accepted

how to fix a mesh shattering when bending bones slighly?

Your faces are separate, switch to Edit mode, select all and M > Merge by Distance.
moonboots's user avatar
  • 146k

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