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Generate Rig is not scaled correctly

Your mesh should have its scale and rotation applied before rigging. Select your mesh objects in Object Mode and hit ⎈ CtrlA > Apply Rotation, and redo it again for Scale. When you manipulate ...
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How can I copy and transform a bone's location movement to another bone?

As thoose 2 bones have a different orientation in edit mode, transferring the motion from one to the other is not a simple matter of copying and pasting keyframes. Some deep math and Python code can ...
1 vote
Accepted

Why can I move this vertex group but not rotate?

Hand_L has a Copy Rotation constraint, the Hand_R has not, give it the same (with the right controller of course)
  • 125k
0 votes
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Why does my mesh deform when i apply automatic weights?

Here is your armature's rest pose, it doesn't match the character's shapes, your character should be in T pose as well, if you parent your current object to this armature, then give it the pose you ...
  • 125k
1 vote

Moving along the path - strange rotations

Okay, I found the problem. All empty had to have a location applied, which I didn't. Now the gate opens properly :)
0 votes
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How to calculate x, y, z numbers of a pose_bone in Axis Angle Mode

After much research, I found that I don't have to stick to axis_angle and can easily get the values with rotation_differece. ...
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1 vote

Moving along the path - strange rotations

I'm still not sure what's gone wrong with your file, but here is a much easier solution: Run the animation to see it in action. If you want a different texture on each panel you can apply the array ...
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0 votes

Blender Rig - problem (Blender 3.4.0) - Bone changes mesh rotation

Change the Pole Angle value in the IK constraint, also make sure that the knees bend a bit forward in Edit mode.
  • 125k
1 vote
Accepted

How do I stop my model from warping horrifically when bones are rotated?

Most likely, you are right about "messed with scaling". Eventually, you need to apply the scale (or all transforms) of your mesh, because a child object (your mesh) will inherit all ...
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0 votes

Simple armature creation script results in a crash when attempting to set bone parenting

Turns out, setting the armature's active bone fixes this problem. Here's an update to the script above that works perfectly: ...
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How to calculate x, y, z numbers of a pose_bone in Axis Angle Mode

If you have WXYZ values for rotation in Blender, that is quaternion rotation. I will not pretend to understand math with imaginary numbers(Like this for example - I understand nothing...), but it ...

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