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3

Yes it's possible Select the lamp Shift+Select the armature Enter into Pose mode (Ctrl+Tab) Select the bone you want to attach the lamp to Ctrl+P and select 'Bone relative'


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Found the answer from a BA thread asking the same question. I've tested this, and it works. The length of each handle (hlength1 and hlength2 respectively) is based on the “ Ease In/Out ” properties, the length of the bone, and a magic-number factor (“0.5f * sqrt(2) * kappa”, where kappa = the handle length – apparently this formula allows “for near-perfect ...


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In the graph editor set the 2D cursor in a Y loc equal to 0, turn the pivot point to be 2D cursor, select all keyframes you want to invert and press S Y -1 Enter.


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Parent it to one of the bones that are not deforming anything. Select the light, Shift select a bone in pose mode, Ctrl+P = Bone.


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Quick Script. As commented, might pay to upload file with armature if more detail like bone roll is required. Similarly to Straighten all bone chains in an armature a quick little script (in this case) to move parent tail to child head, connect and remove last bone. In edit mode, grab the parent bones of chains you wish to "flatten and connect" import ...


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