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4 votes
Accepted

When I move the bones and they bend, they can't bend where they can do it clearly

It may be a problem of calculation, but instead of using tens of bones, maybe just use several and segment them? First thing create an armature with for example 3 bones, display them as B-Bones (if ...
moonboots's user avatar
  • 162k
4 votes

Where are the rig layers in blender 4.1?

It's now a new system called Bone Collections:
moonboots's user avatar
  • 162k
3 votes

Why is the mesh getting messed up when I rotate the bone?

See the bones as being parents of your vertices, with a factor between 0 and 1 (it's what you see in weight paint mode). When you rotate a bone, it simply rotates the child vertices around it relative ...
Lauloque's user avatar
  • 16.8k
2 votes

How do I add a constraint to a bone so it follows a vertex in another object?

assign a new vertex group with value 1 to your chosen vertex and move your bone to your vertex in object mode choose a child of constraint with your cloth object and your vertex group from 1 to your ...
Chris's user avatar
  • 62.3k
2 votes
Accepted

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

The thing you need is called "Inverse Kinematics" – often shortened to IK. There are A LOT of videos on that topic, e.g. this one: =link= Now - when you know what you need - just watch ...
Yaroslav's user avatar
  • 543
2 votes

Body contorting when I try to pose it

If you select a vertex of the head, you can read its weights assignements in the "N" properties panel, and discover that head vertices are also weighted to something like a root bone, that ...
josh sanfelici's user avatar
1 vote

Rigging a medal that swings along a ring

You could try it with Cloth simulation. Here the big cube is the body, the triangle is the cloth, the small cube is the medal. Give a Collision simulation to the big cube, parent the triangle to the ...
moonboots's user avatar
  • 162k
1 vote
Accepted

Rigify Chain failure, can't generate rig

Don't connect bones by Ctrl + P -> Connected. If Rigify asks to connect bones, it asks you to match the head and tail of the bones, which can be done by point snapping. A meta-rig is an assembly of ...
Crantisz's user avatar
  • 35.7k
1 vote

Unfolding a paper map with textures on either side

As Jakemoyo says you should create a double edge at each fold, like this: This way you make sure that the faces are not intersecting: Folding into quarter makes it more complicated, parent bone 3 to ...
moonboots's user avatar
  • 162k
1 vote
Accepted

Bone colors missing in Armature tab

You can't color the bones in the Bone Groups list (now called Bone Collections) anymore, you need to switch to Edit, select the bones of a collection (press the Select button at the bottom of the list ...
moonboots's user avatar
  • 162k
1 vote
Accepted

How should I rig this scissor mechanism with different pivot points?

You can do this using IK with stretch and rotation enabled. The scissor arm, parented to the "bottom" bone, is involved in a 2-bone IK chain, targeting a bone parented to the "top"...
Nathan's user avatar
  • 24.9k

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