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1

Some code from this answer. But adapted for bmesh and the selection aspects of this question. The principle is to start from selected vertices, and: Make a dictionary of possible links to other vertices Iterate available vertices and for each follow all possible remaining paths The code with comments: import bpy import bmesh def make_vert_paths( verts ):...


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Remesh modifier does not have a function affecting only a specific group of vertices. A: I don't think it is possible to Remesh only specific object faces. Quite hard imagine how this "remeshed" part of model (vertex group) would be merged with original. I think it would result with much more artefact on surface - since it will mix two different topologies....


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Add vert at cursor in edit mode The cursor is in global coordinates. Set to local by multiplying by the objects world matrix inverse. import bpy import bmesh context = bpy.context scene = context.scene ob = context.object mwi = ob.matrix_world.inverted() me = ob.data bm = bmesh.from_edit_mesh(me) bm.verts.new(mwi @ scene.cursor.location) bmesh....


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