Start with a single edge from the center to the side.
Add a screw modifier with a positive screw value.
Fill F the created n-gon (1) and add a triangle (2), connecting the first point and the last segment.
Select the border edge loop ⎇ Alt RMB and extrude it downwards E > Z LMB. Scale the extruded edgeloop to 0 along the Z-axis. SZ0
I added an edge ...
I had the need to do something similar recently, and here is a very brief solution that I attempted, hopefully it can be helpful:
Create a script at the same location with your target .blend file named something like script.py:
# Use bpy.context.scene.objects.keys() to get the name of objects
with open('output.txt', 'w+') as the_file:
Actually the bump node is working, but the effect is not noticeable due to 2 reasons:
1) your texture gives only 3 values: one value for black, one for blue and one for darker blue, with no transition between one value and another, while the bump illusion is created through some gradients (it's the same reason why a beveled object has more appealing edges ...
If you want, as it were, to change the crop of the existing perspective you can see, that's a (true) zoom, rather than a track/dolly of the camera, which is what the scroll-wheel gives you.
Select the camera by left-clicking its border in Object Mode, go to its Properties > Data tab, and change its Focal Length setting.
@FFeller's comment was completely right!
Somehow, a key frame was created on that first color. After deleting it (right mouse button click on the color), the original color is used and it doesn't turn black on rendering.
Below you find the updated remote_debugger.py which runs in Blender 2.80.
Install the add-on
Set the paths to the pydevd.py and pydevd-pycharm.egg (don't forget to save the preferences)
Configure and start the remote debug server in PyCharm
Search for the Connect to remote PyCharm debugger in the operator search using F3 or Edit > Operator Search