67 votes

Creating Inky-looking characters in Blender

If I understand correctly, your question is essentially asking how to emit smoke from a rigged and animated character. This should work just fine, as long as the smoke modifier is after the armature ...
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33 votes

Creating Inky-looking characters in Blender

Emitting smoke from rigged character is a matter of having the smoke modifier after any other (having the smoke last in the stack means it will use the final mesh after all the modifiers): When using ...
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26 votes
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Python - Set material to material slot

This code creates 10 materials and appends it to the active object (should be a mesh). The diffuse color of every material is random. The .material_index poperty is ...
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25 votes
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Render shadow on transparent background with Blender Render

On the shadow catcher object, add a material and enable Shadows only in Material > Shadow: This will make it so that only the shadows cast on the object are shown, the rest of the surface will be ...
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23 votes
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Matcap materials as a material for render?

For Blender Internal it's as easy as making a material shadeless and mapping the Matcap texture with Normal mapping: For Cycles you need to stack some nodes to get the correct mapping: Note: In ...
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23 votes

I get a "Width not divisible by 2" error when I render

You actually do have your render set to 1171 px wide. Look at the "Percentage Scale" value directly below the width and height under the Dimensions category of the Render tab of the properties window. ...
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22 votes

How can I make a rounded indentation on a cylinder? (Cosmetic Plastic Bottle Lid)

Though you may do it using Boolean Modifier (or BoolTool add on) the good solution here may be using an Inset tool since it'll allow you to make a clean topology mesh. Add a cylinder with 16 ...
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21 votes

Creating Inky-looking characters in Blender

here is my reference animation: Did a few tests and came back to particles. Just changed velocity from object to 0.4 in particles settings: Simplified and optimized things. Here is the domain ...
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18 votes
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How to render transparent textures in blender render?

On Material Tab, go to Transparency Section, activate leaves' Material transparency, set it's transparency mode to "Z Transparency" and then set the Alpha value to 0. On Texture Tab, go to Influence ...
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17 votes
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How to create a long shadow icon?

Using Blender Internal. Why fake it with the power of 3d at your fingertips ;)? Although these icons have a flat style, there is still some depth to them for that realistic feel. Add a sun lamp, ...
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17 votes
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Sine wave using only Math nodes?

Sine Wave Producing a sine wave is easy as Sine is one of the math functions in the Blender Internal Converter --> Math node. However, a normal sine is no good as a direct factor for a mix node, ...
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  • 15.2k
16 votes
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Smooth transition between two materials

In Blender Render engine you may achieve it using the material nodes. Being in Edit Mode unwrap your mesh (press U-->Project From View). Create some materials- basic Orange and Pink materials (the ...
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  • 32.3k
15 votes

How do i add material/textures to only one face of an object?

In Edit Mode select a face (using a face selection [Ctrl+Tab-->Face]) you want a texture to be projected on. Then press U-->Unwrap. In Uv Editor open your image texture. Add a new material to your ...
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14 votes
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Baking normal maps in blender: "Error: No objects or images found to bake to"

Cycles Cycles bakes to the last selected image texture node in the object's material. Note that the node doesn't need to be connected to anything. Blender Internal This one is a bit confusing and non ...
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14 votes
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How to get Location 3D cursor by Script

You can get the cursor location using bpy.context.scene.cursor_location to change the cursor location you just set its values as shown here ...
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13 votes
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How to animate light's energy

I found the solution. For Blender Internal In the Energy label: press right mouse button and select Insert Keyframe. For Cycles: Create an emission node and animate the strength.
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13 votes

How do I add a texture when Importing from OBJ scan?

Go to material, and activate "use nodes" then on "color", click and select "image texture" then at left of "open", click and select your texture then at right of "object mode" change viewport ...
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12 votes

Python - Set material to material slot

That would be - ...
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12 votes

How can I get a Depth of field render pass?

This is because the Z-Depth pass outputs values greater than 1 for distance. You will need to use a Normalize node to convert those values to a 0-1 scale:
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12 votes

Applied boolean modifier leaving shading artifacts with flat shading

Another way is to use the Auto Smooth option in the Mesh Context. Set your object's shading to Smooth first to see the effect. One advantage this has over the Edge Split modifier is that it won't ...
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12 votes
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Is knowing the Blender internal renderer settings for materials and textures important for using the Cycles renderer?

Short answer: nope. Cycles and BI work very differently, consequently materials are completely different for the two, both in the way they are defined and calculated. I think learning BI first often ...
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  • 24.3k
12 votes

How can I do a monitoring/guard CCTV camera effect with blender?

If you are trying to achieve this effect on the right: Use the compositor and distort the source image with a Lens Distortion Node in projector mode. This can make it appear like a fisheye lens. ...
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  • 8,794
11 votes

How is Cycles different from Blender Internal?

Cycles usually produces more photo-realistic renders while Blender Internal is faster. If you're test-rendering a model to see how it looks rendered, I suggest Blender Internal, while I would use ...
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  • 149
11 votes
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How can I change the number of Samples in Blender Render in 2.70?

That page is for cycles (note the URL: /Render/Cycles/Integrator). "Scene settings"...
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  • 152k
11 votes

Texture mapping with multiple UV maps

First unwrap the cube (I used Follow Active Quads). Add the default Color grid image texture as the image. Add a new UV map (I called it decal). In order to do that open Properties Editor > Data tab > ...
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  • 47.6k
11 votes
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4 fast cores or 6 slower ones?

Blender can use up to 8 cores, and it does. For rendering, or baking the two most CPU intensive tasks, the 2.93 ghz 6 core would be better. The clock speed is not as important as computational power, ...
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11 votes
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Rendering artifacts in blender internal

It all came down to a loss of precision in the depth buffer, let me explain. You have your camera's Start Clipping set to .001, that is tiny. If you turn on the ...
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11 votes
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Is it possible to render outlines in BI/Cycles using this technique for the BGE?

Yes, this is quite easy to do in cycles: Duplicate and scale the object as shown in the video you linked. Add a node setup using the Backfacing output of the Geometry node to mix a black diffuse ...
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