21
votes
Accepted
How to create this curved 90-degree-angle quickly
First method:
This one will work only for external Edge Loop and will give ugly ngon, so it's just for the pure knowledge. Better skip to second one.
Select corner vertex, press CTRL+SHIFT+B, move ...
19
votes
Accepted
How to create an arch (vault) that is curved inside?
Edit:
While this method may be suitable in some cases, at the time it was written, there was no 'Bisect' option in the Mirror modifier. Since there has been, there's a better way of doing this: here, ...
15
votes
How can I Bevel this sphere correctly?
Update to the answer below
I see actually that it has 12 sides, so create 36 segments not 24, and change your edge selections accordingly and the 'Auto Smooth' value
I'm pretty new to Blender and I ...
15
votes
How can I make square and triangular rings?
You can also do it with geometry nodes... lazy approach...
Some explanations:
Mesh to curve: transforms a mesh to a curve, removing faces and just keeping edges as splines.
Fillet curve: for "...
14
votes
Why doesn't bevel work on my object?
Merge the vertices by distance and then it will work, just tested
13
votes
How to bevel only one end of a cylinder?
Using vertex groups should work. First select the top edges and add a vertex group, then click on "Assign". Then in the "Bevel" modifier set the "Limit Method" to "Vertex Group" and then select the ...
13
votes
Modeling a twisty tree: How do I twist a beveled curve?
You're actually super close to getting what you want. The default circle shape of bevels just makes it really hard to see. The reason for this is because you're trying to twist a smooth, cylindrical ...
13
votes
Create a complex pattern on a face
I'm partly posting this just to be a bit cheeky, however I think the point is still valid - Often when working with fine details (especially on glass objects), you may find it a lot easier to go very ...
12
votes
Accepted
Radius on beveled curve incorrect
Check the Curve Radius property.
Under Edit Mode each vertex has a Radius value that acts as a scaling factor for the bevel width. If the bevel width is $9$ units, and bevel $0.5$ then you will end up ...
11
votes
Why doesn't bevel work on my object?
I also came across this post. Turning off "clamp overlap" worked for me.
"Blender bevel modifier not working?" on YouTube and transcript (archived copy from Web Archive)
This was ...
11
votes
Accepted
Mesh won't bevel
You have an hidden internal face.
Doing Search (F3) > "Select Non Manifold" reveals the problem:
In this case, all you need to do is to remove the face: X > "Faces".
Note: if ...
11
votes
Accepted
How can I model a railmotor roof?
Yes bevel is probably the tool to use, first bevel the front (probably more segments as you'll see later):
Then the sides:
Then create some inner loop cuts:
Extrude and flatten the top light:
...
10
votes
Accepted
Built-in Cycles Bevel Shader customization
You can simply use any attribute for the bevel radius.
I painted some vertex colors for example and connected them with the bevel radius input.
10
votes
Accepted
How do I make bevel equal on both sides of the edge?
It's because your object has non-uniform scale.
First, go to the object mode. Then press Ctrl + A -> Rotation & scale (object-apply)
Then try again
10
votes
Can I make tubular hole at the edge of the face without bool operations?
Front row:
Subdivided Plane
Central faces selected: Loop Tools > Circle ( or Space Bar > Circle )
Delete appropriate faces
Back row:
Extrude
Bevel Modifier, angle-based, (not catching curve), ...
10
votes
Add deflection in middle of edge (catenary curve)
I guess somebody has to suggest a cloth simulation, although I'm not sure it will meet your specifications. The curves resulting from pinning and tension don't appear to be catenaries, until the ...
10
votes
Bevel Tool – What exactly does LoopSlide do?
It controls whether to keep intersecting edges perpendicular to the bevel direction.
Loopslide On: gives smoother topology and better results for tight geometry
Loopslide Off: keeps perpendicular ...
9
votes
Accepted
corner radius or bevel on a complicated triangulated mesh
I have similar problems and I really miss nondestructive booleans, but your's is kinda easy to fix.
Let's say you have this ugly topology here:
If you still have the original scanned mesh in place, ...
9
votes
Accepted
Can a curve with a bevel profile have 2 materials
There is currently no way to have multiple materials using a single curve and a profile object.
You could have a single material containing 2 different shaders, but you would need a way to separate ...
9
votes
Accepted
Bevel only certain edges with Bevel Modifier
I don't think you can do it with the Vertex Group method, but if you choose Weight, then set the edges weight in the N panel, it works.
9
votes
Accepted
How to render gease pencil in cycles in blender 2.8
Ok, figured it out. After the render finishes, the lines are added, so you have to wait throught the whole render.
9
votes
Accepted
How to create a beveled "blades" that follow the shape of a 2D image?
Get a mesh object shaped like a world map. Maybe download an SVG
world map from the internet, there are plenty around, import it and
convert to a single mesh object.
Create a simple mesh plane ...
8
votes
Do I need a subdivision modifier to create a hard-surfaced object
This is really a subjective topic and I don't think it can be answered with 100% certainty for you. Some high-level modelers will use sub-d's on a model like this, while others will not; it just ...
8
votes
Must bevel be used in every situation?
Yes. No. It depends.
Objects with bevel are indeed more realistically looking and as probably you know by now, there is not a single known object perfectly sharp. Even sharpest knife in some ...
8
votes
Accepted
How to Bend profiled rectangle exactly to 45 degrees?
This is rather easy to do.
Just add a Simple Deform Modifier.
Set it to Bend and select the right axis.
Enter the desired angle (it's 45° by default)
Note:
In this case bending along the Z axis ...
8
votes
Accepted
How to apply a bevel modifier, so that it affects only specific edges?
You can use bevel weights, which lets you specify a value between 0 (no bevel) and 1 (full bevel).
8
votes
Modelling a full Windsor knot on a necktie
As Duarte said, the Curve Modifier is probably best suited for this.
You can easily edit both the knot and the shape of your tie.
Start with a flat tie. Heavily subdivide it along it's length
Create ...
8
votes
How can I Bevel this sphere correctly?
Absolutely nothing wrong with @David Wilson's answer.. this is a more Subdiv. approach..
Under 2 levels of subdivision..
On a 36 sided UV sphere, pole vertices deleted, select every sixth longitude (...
8
votes
Accepted
Bevel modifier doesn't do anything
Clamp Overlap option prevent two bevels overlap each other. Basically it clamps bevel width by the shortest distance between two beveling edges:
If disabling Clamp Overlap reveals bevels, try to ...
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