21 votes
Accepted

How to create this curved 90-degree-angle quickly

First method: This one will work only for external Edge Loop and will give ugly ngon, so it's just for the pure knowledge. Better skip to second one. Select corner vertex, press CTRL+SHIFT+B, move ...
cgslav's user avatar
  • 17.6k
19 votes
Accepted

How to create an arch (vault) that is curved inside?

Edit: While this method may be suitable in some cases, at the time it was written, there was no 'Bisect' option in the Mirror modifier. Since there has been, there's a better way of doing this: here, ...
Robin Betts's user avatar
  • 76.5k
15 votes

How can I Bevel this sphere correctly?

Update to the answer below I see actually that it has 12 sides, so create 36 segments not 24, and change your edge selections accordingly and the 'Auto Smooth' value I'm pretty new to Blender and I ...
David Wilson's user avatar
15 votes

How can I make square and triangular rings?

You can also do it with geometry nodes... lazy approach... Some explanations: Mesh to curve: transforms a mesh to a curve, removing faces and just keeping edges as splines. Fillet curve: for "...
lemon's user avatar
  • 60.3k
14 votes

Why doesn't bevel work on my object?

Merge the vertices by distance and then it will work, just tested
Sechesan Theodor's user avatar
13 votes

How to bevel only one end of a cylinder?

Using vertex groups should work. First select the top edges and add a vertex group, then click on "Assign". Then in the "Bevel" modifier set the "Limit Method" to "Vertex Group" and then select the ...
Kidus's user avatar
  • 1,046
13 votes

Modeling a twisty tree: How do I twist a beveled curve?

You're actually super close to getting what you want. The default circle shape of bevels just makes it really hard to see. The reason for this is because you're trying to twist a smooth, cylindrical ...
Brenticus's user avatar
  • 6,805
13 votes

Create a complex pattern on a face

I'm partly posting this just to be a bit cheeky, however I think the point is still valid - Often when working with fine details (especially on glass objects), you may find it a lot easier to go very ...
Christopher Bennett's user avatar
12 votes
Accepted

Radius on beveled curve incorrect

Check the Curve Radius property. Under Edit Mode each vertex has a Radius value that acts as a scaling factor for the bevel width. If the bevel width is $9$ units, and bevel $0.5$ then you will end up ...
Duarte Farrajota Ramos's user avatar
11 votes

Why doesn't bevel work on my object?

I also came across this post. Turning off "clamp overlap" worked for me. "Blender bevel modifier not working?" on YouTube and transcript (archived copy from Web Archive) This was ...
mstreffo's user avatar
  • 211
11 votes
Accepted

Mesh won't bevel

You have an hidden internal face. Doing Search (F3) > "Select Non Manifold" reveals the problem: In this case, all you need to do is to remove the face: X > "Faces". Note: if ...
Nicola Sap's user avatar
  • 12.9k
11 votes
Accepted

How can I model a railmotor roof?

Yes bevel is probably the tool to use, first bevel the front (probably more segments as you'll see later): Then the sides: Then create some inner loop cuts: Extrude and flatten the top light: ...
moonboots's user avatar
  • 156k
10 votes
Accepted

Built-in Cycles Bevel Shader customization

You can simply use any attribute for the bevel radius. I painted some vertex colors for example and connected them with the bevel radius input.
Leander's user avatar
  • 26.8k
10 votes
Accepted

How do I make bevel equal on both sides of the edge?

It's because your object has non-uniform scale. First, go to the object mode. Then press Ctrl + A -> Rotation & scale (object-apply) Then try again
Utok's user avatar
  • 176
10 votes

Can I make tubular hole at the edge of the face without bool operations?

Front row: Subdivided Plane Central faces selected: Loop Tools > Circle ( or Space Bar > Circle ) Delete appropriate faces Back row: Extrude Bevel Modifier, angle-based, (not catching curve), ...
Robin Betts's user avatar
  • 76.5k
10 votes

Add deflection in middle of edge (catenary curve)

I guess somebody has to suggest a cloth simulation, although I'm not sure it will meet your specifications. The curves resulting from pinning and tension don't appear to be catenaries, until the ...
Robin Betts's user avatar
  • 76.5k
10 votes

Bevel Tool – What exactly does LoopSlide do?

It controls whether to keep intersecting edges perpendicular to the bevel direction. Loopslide On: gives smoother topology and better results for tight geometry Loopslide Off: keeps perpendicular ...
jachym michal's user avatar
9 votes
Accepted

corner radius or bevel on a complicated triangulated mesh

I have similar problems and I really miss nondestructive booleans, but your's is kinda easy to fix. Let's say you have this ugly topology here: If you still have the original scanned mesh in place, ...
Haunt_House's user avatar
  • 16.1k
9 votes
Accepted

Can a curve with a bevel profile have 2 materials

There is currently no way to have multiple materials using a single curve and a profile object. You could have a single material containing 2 different shaders, but you would need a way to separate ...
Martynas Žiemys's user avatar
9 votes
Accepted

Bevel only certain edges with Bevel Modifier

I don't think you can do it with the Vertex Group method, but if you choose Weight, then set the edges weight in the N panel, it works.
moonboots's user avatar
  • 156k
9 votes
Accepted

How to render gease pencil in cycles in blender 2.8

Ok, figured it out. After the render finishes, the lines are added, so you have to wait throught the whole render.
qwerty-dvorak's user avatar
9 votes
Accepted

How to create a beveled "blades" that follow the shape of a 2D image?

Get a mesh object shaped like a world map. Maybe download an SVG world map from the internet, there are plenty around, import it and convert to a single mesh object. Create a simple mesh plane ...
Duarte Farrajota Ramos's user avatar
8 votes

Do I need a subdivision modifier to create a hard-surfaced object

This is really a subjective topic and I don't think it can be answered with 100% certainty for you. Some high-level modelers will use sub-d's on a model like this, while others will not; it just ...
user31180's user avatar
  • 143
8 votes

Must bevel be used in every situation?

Yes. No. It depends. Objects with bevel are indeed more realistically looking and as probably you know by now, there is not a single known object perfectly sharp. Even sharpest knife in some ...
cgslav's user avatar
  • 17.6k
8 votes
Accepted

How to Bend profiled rectangle exactly to 45 degrees?

This is rather easy to do. Just add a Simple Deform Modifier. Set it to Bend and select the right axis. Enter the desired angle (it's 45° by default) Note: In this case bending along the Z axis ...
jachym michal's user avatar
8 votes
Accepted

How to apply a bevel modifier, so that it affects only specific edges?

You can use bevel weights, which lets you specify a value between 0 (no bevel) and 1 (full bevel).
Gorgious's user avatar
  • 30.8k
8 votes

Modelling a full Windsor knot on a necktie

As Duarte said, the Curve Modifier is probably best suited for this. You can easily edit both the knot and the shape of your tie. Start with a flat tie. Heavily subdivide it along it's length Create ...
jachym michal's user avatar
8 votes

How can I Bevel this sphere correctly?

Absolutely nothing wrong with @David Wilson's answer.. this is a more Subdiv. approach.. Under 2 levels of subdivision.. On a 36 sided UV sphere, pole vertices deleted, select every sixth longitude (...
Robin Betts's user avatar
  • 76.5k
8 votes
Accepted

Bevel modifier doesn't do anything

Clamp Overlap option prevent two bevels overlap each other. Basically it clamps bevel width by the shortest distance between two beveling edges: If disabling Clamp Overlap reveals bevels, try to ...
Crantisz's user avatar
  • 35.3k

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