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2 votes
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How to bake material with image to one texture properly?

You have correctly created two different UV maps: one for placing the lion on the shield, and one for baking the whole character: in my example they are called respectively "UVMap_Shield_Lion&...
josh sanfelici's user avatar
1 vote
Accepted

Texture baking fails for some objects

(Using Blender 4.2.1) The extra faces on the baked texture are generated by the Mesh Boolean node carving nail holes in planks in the GeometryNodes modifier. ...
StefLAncien's user avatar
  • 5,932
1 vote
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Why does my fluid simulation look like a floating swirl of colors?

The fluid simulation is based on particles. When you are simulating fluid, the domain object has a particle system called "Liquid" which contains the simulated particles. In the particle ...
Gordon Brinkmann's user avatar
1 vote
Accepted

Noise texture baking not working

(Using Blender 4.2.0) Setup to bake the normal map: Setup to bake the diffuse map (all black...): Setup to use both maps: Resources: (Blender 4.2.0+)
StefLAncien's user avatar
  • 5,932
1 vote
Accepted

python script to access soft-body modifier ptcache (free, bake)

Here is my bake_all.py script to date: ...
james_t's user avatar
  • 5,709

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