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You can enable the Transform > Affect Only > Locations option: Make sure that you have the right Pivot Point enabled, in your case maybe 3D Cursor once you've put it at the center with ShiftC:


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When you mirror, the vertices you create will be created on the other side of the axis, with the object origin as center. If you choose the X axis and create some vertices on the +X side, they will be mirrored on the -X side, but if you create vertices on the -X side, they will be mirrored on the +X side as well. To avoid any trespassing you can enable the ...


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Here's a video- This could be a way for you to do this. Video: Blender: How to Align Vertices, Edges or Faces - Revised Also the align tools options. Video: Align tools For more exact dimensions there's a good tutorial that has helped me. I do a lot of 3D printing and I use Blender as my CAD modeller along with the Cad Transform plug-in. Video: Cad ...


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great to hear you're having fun! The object is mirrored around the object origin which can be repositioned using the options under Object > Set Origin menu (in the top left area of the 3D Viewport)


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I'd do as @Policesate suggests, make a backup of the original Blend file, then - Try making a master parent for the model. From there the included animations should become local to the parent. Either enter in your desired location for the parent or simply drag it there - keyframe that. The included animations should stay with it. If they've keyframed the ...


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