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16 votes
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How to Change Object's local Axis?

You can check Only Origins to only transform the origin point. It's in Sidebar > Tool > Transform, Shortcut: N Then you can rotate the local axis, without affecting geometry.
jachym michal's user avatar
14 votes

Strombic Hexecontahedron from a dodecahedron

Face instances. TBH not totally sure I'm on track here, re symmetry of desired result, will go thru the process of adding as dupliface objects, aligned to the face normals Enable Add Mesh Extras Addon ...
batFINGER's user avatar
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13 votes
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Strombic Hexecontahedron from a dodecahedron

This can be done via the UI.. it's relatively destructive, but here goes.. Enable the shipped add-ons Add Mesh : Extra Objects, and Bool Tool Set your Pivot to 'Individual Origins', and your ...
Robin Betts's user avatar
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11 votes
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How to convert rotation_axis_angle to euler or quaternion via Python?

Via mathutils.Matrix.Rotation constructor. Given an axis angle rotation provides just that, can make a matrix from the components. ...
batFINGER's user avatar
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9 votes
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Showing object axis in Blender 2.8

You can do one of two things: You can select the 'Move' tool in the toolbar (T) or press Shift+Space> G: If you would like the gizmo to appear regardless of the tool you have selected, click the '...
Ray Mairlot's user avatar
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7 votes
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Bezier curve taper on independent axes?

You could use a Lattice modifier, it works fine with beveled bezier (just keep in mind that when you create your lattice, adapt its size to the object in Object mode, not in Edit mode):
moonboots's user avatar
  • 157k
6 votes
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Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)

A much much much faster script to do this EDIT Noticed the edit re other answer from OP, and given zero Feedback thought I'd have another look. As OP noted in answer, Using that many operators is ...
batFINGER's user avatar
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6 votes
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How can I rotate a mesh about another object using animation node in blender

You can use the Transform Mesh Node where the matrix is a multiplication of three matrices, translation such that the target object becomes at the origin, rotation then translating back.
Omar Emara's user avatar
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6 votes
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how to get camera exactly like in the z perspective view

Top view for camera has no translation or rotation. See. Align camera to view precisely and automatically, without manual fiddling How to convert current view as camera? Oops, realized after making ...
batFINGER's user avatar
  • 84.3k
6 votes
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Only axis preview is moving, object stays intact

You probably have 'Affect only origins' checked on the Transform drop-down I've marked below:
John Eason's user avatar
  • 4,770
5 votes
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How to change X location axis for particle system?

There is a rule to give the proper orientation: The particle object is considered along its Y axis and this is the axis that will give you the Z (say Z for now, but see below) on the mesh the ...
lemon's user avatar
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5 votes
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The axes when I move/rotate/scale is different from those of the world

You can choose whatever transform orientation you want to use instead of Local. if you are constraining transforms to some axis with shortcuts x, y, z or middle mouse button, you can just hit it again ...
Martynas Žiemys's user avatar
5 votes

Windshield Wiper Over An Airplane's Curved Windshield

You can try bend Wiper by curve object and curve object shrinkwrap on Glass. It depence on what wiper vertices you want to bend you can limited it by Vertex Group. Quick example is not perfect "...
vklidu's user avatar
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5 votes
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Is it possible to change the local orientation of an object without joining it to a "helper" object?

Nowadays, it's: (Object Mode) Header > Options > Affect Only > 'Origins'. (Edit Mode) Select a face/3 verts (Z normal) or edge/2 verts (Y along) you want to align to, and create a Custom ...
Robin Betts's user avatar
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5 votes
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Extruding faces goes wrong when creating holes in a sphere

EDIT: so I've just realized that all your cones are supposed to converge towards the same point, in that case, as Robin says, you can just press E to extrude then press Enter right away, and scale ...
moonboots's user avatar
  • 157k
5 votes

question about mesh rotation

The widget is static because your orientation is set to "world"-- and your world isn't rotating. Its X, Y and Z axes are always oriented the same way. If you want the widget to change ...
Nathan's user avatar
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5 votes
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Extrude on objects Z axis

When you extrude a face, then by default, it is extruded along its normal (the direction in which the face is pointing). If you want to extrude it specifically along the z-axis then you just have to ...
The Kalaakaar's user avatar
5 votes

How can I set the Z axis rotation of a text to face a face which is I selected?

You can easily achieve this with a script which I have prepared at the bottom of this post. Select any face in Edit Mode and then click Run Script. It will automatically add a Text object to the ...
Harry McKenzie's user avatar
4 votes

How to track a point with axis

The "Clamp To" constraint and the "Track to" constraint can co-exist on the Object Constraints panel. Place the "Clamp To" above the "Track To", so that the track targeting happens from the newly ...
emackey's user avatar
  • 2,756
4 votes

KEY MAPPING (v2.8) ~ Is there any way to remap the Y axis hotkey to `C` for a more practical use?

Ok, it seems I just needed to say it out loud to actually guess the solution. Here it is: .- [menu] Edit -> [entry] ...
Steamy_Steve's user avatar
4 votes

Show/Hide object orientations in Blender 2.8?

In short: armature properties/viewport display/axes
lemon's user avatar
  • 60.3k
4 votes
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Scale along Z-axis only

As far as I know object scale can only be done along its own axis (X, Y and Z). So if we have this cube orientation (rotated 45 degrees around Y for instance): it cannot be scaled in the global Z ...
lemon's user avatar
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4 votes
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How do I rotate the viewport, without leaving the x/y-plane?

Updated based on the comment: The option you look for is the "Orbit left" using the Numpad 4 and "Orbit Right" using Numpad 6 respectively. At least in my logic that is the only way to rotate the ...
Xylvier's user avatar
  • 4,735
4 votes
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Weird axis arrows appeared

Basically you have set it so transformations only affect the origin of the object, to disable this setting, go to Options then disable Origins There is also a very similar looking thing that one can ...
Viplav Prakash's user avatar
4 votes
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In need of node displacement on z axis only

The "Displacement" node displaces geometry along the local normal. If you want to push the geometry along a definite axis, you can use the "Vector Displacement" node and only ...
Gorgious's user avatar
  • 30.9k
4 votes

How to create coordinates axis

There are a couple of different ways you can do this...you can create the axis in Photoshop or Gimp and add it as an image on plane and then scale it, or you can use Blender geometry to model it. ...
Jim T's user avatar
  • 69
4 votes

How to move multiple objects to central point

You can enable the Transform > Affect Only > Locations option: Make sure that you have the right Pivot Point enabled, in your case maybe 3D Cursor once you've put it at the center with ShiftC:
moonboots's user avatar
  • 157k
4 votes

How to convert rotation_axis_angle to euler or quaternion via Python?

directly from axis_angle rotation as asked ...
Uneconscience UneSource's user avatar
4 votes
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Disappearance of 3D axis from viewport

The Interactive Navigation controls can be toggled by pressing the gizmo icon in the upper right corner of the 3D view or by pressing ⎈ Ctrl` (backtick not single quote/apostrophe).
HISEROD's user avatar
  • 3,938
4 votes
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Rotating / Twist object not in sync / Transformation Orientation along Normal

It seems the plane at some point stopped being perfectly "flat" which causes problems when you twist on the Z-axis. Select the whole thing in edit mode then press S (scale) + Z (axis) + 0 (...
Christopher Bennett's user avatar

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