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12 votes
Accepted

Python - Set Asset Library Tags and Catalogs

You can access and edit tags without operators, using the asset meta data from any ID type : ...
Gorgious's user avatar
  • 31.1k
9 votes
Accepted

Is there a way to merge multiple blend files?

I'll assume that your files are placed in the same directory—or a couple of folders deep in the same directory. If so, in the file browser that pops up when you click File > Append, you can switch ...
Kuboå's user avatar
  • 8,820
8 votes

Batch Add to Asset Browser

Goody it just so happens that I have just finished coding such tool yesterday :) How to use : How to run a script OR How to install an add-on Then, Go to File > Import > Batch generate asset ...
Gorgious's user avatar
  • 31.1k
8 votes
Accepted

how to mark as one asset an object with separated parts?

1 From outliner, "instance to scene" collection -> collection instance created 2 "Mark as asset" that instance
Carboro's user avatar
  • 184
8 votes

How to make an Asset Library for node groups?

Blender's 3.0 Asset Browser can partially solve this problem because you can assign your node groups to materials, one material per interesting node group; but this won't work for Geometry Nodes (yet)....
Marty Fouts's user avatar
  • 33.2k
8 votes
Accepted

Can't add new asset catalog to Asset Library in Blender 3.5

Since Blender Version 3.5 the default displayed library is called All. This library is a concatenation of all your available libraries, so that all your assets are available in one place. It is ...
Gorgious's user avatar
  • 31.1k
6 votes

How to make an Asset Library for node groups?

Here's a short answer for Blender 3.3 (very loosely based on what @quellenform wrote): Right-click on the group name field in the nodes editor - then you'll get the "Mark as Asset" option. ...
mik01aj's user avatar
  • 334
6 votes
Accepted

How can I assign a material from the asset browser to a specific material slot?

Blender automatically detects the correct material slot depending on the face where the cursor is pointing. Each face has a material slot associated with it so you just have to aim the cursor on a ...
Gorgious's user avatar
  • 31.1k
6 votes
Accepted

Collections as Assets (3.1.1)

As you've already discovered, Collections are not integrated into the Asset Browser as of yet. Marking a collection instance is more of a hack than a supported workflow, and thumbnails not being ...
Kuboå's user avatar
  • 8,820
6 votes
Accepted

Create a new asset library and get it in a variable

Asset libraries are a property collection and so there is no low level add method. However, bpy.ops.preferences.asset_library_add() follows the common practice of ...
Marty Fouts's user avatar
  • 33.2k
5 votes

how to mark as one asset an object with separated parts?

At the moment, Collections are not a supported type for the asset browser, (see the release notes Asset Browser section for what is supported,) so you really only have two choices: Treat each object ...
Marty Fouts's user avatar
  • 33.2k
5 votes
Accepted

Batch assign pre existing image files as asset previews

You need to fix two things : bpy.ops.ed.lib_id_generate_preview is used to generate an automatic preview from the file's contents. You want to use ...
Gorgious's user avatar
  • 31.1k
5 votes
Accepted

Is the Asset Browser going to support Collections?

Collections are meant to be eventually supported and there is currently no schedule for which release they'll be in. They didn't make the 3.0 release because the software to support them wasn't ready....
Marty Fouts's user avatar
  • 33.2k
5 votes

Can you update an asset once you've used it in other files?

The difference you're describing is between Appending and Linking assets. An appended asset comes in with its own unique data that is not connected to the source file. A linked asset has its data ...
mcurt09's user avatar
  • 277
5 votes

How to make an Asset Library for node groups?

This is the current solution for Blender 3.2+. You have two different ways to manage your node groups and make them reusable in Blender: Node Presets Asset Browser Both do something similar: they ...
quellenform's user avatar
  • 36.5k
5 votes
Accepted

How to add/edit tag of an asset from another asset library using python (add-on)?

bpy.data.libraries.load lets you import items in your current file, but it doesn't let you modify the data in the other files (AFAIK). So unfortunately you do have ...
Gorgious's user avatar
  • 31.1k
5 votes

can't add images as assets in Asset Browser

Welcome to the "why won't asset browser do this?" club. Population... a lot of us. So, I have learned that many types of things do not actually save in the asset browser. No parented meshes -...
DocBadwrench's user avatar
5 votes
Accepted

can't add images as assets in Asset Browser

The 3.0 Release Notes specifically state what the initial release of the Asset Browser supports: Objects Materials Poses Worlds That's it. That is all that is currently supported in 3.0. There were ...
Marty Fouts's user avatar
  • 33.2k
5 votes

Is there a way to merge multiple blend files?

EDIT: to read all materials, you don't want to use bpy.ops.wm.append but rather you want to use library management code. Updated the answer to reflect this. There ...
Marty Fouts's user avatar
  • 33.2k
4 votes
Accepted

How do I get the selected Assets in the Asset Browser using the API?

Blender 4.0+ Blender 4.0 introduces bpy.types.AssetRepresentation, bpy.context.selected_assets, bpy.context.asset we can use to our advantage. ...
Gorgious's user avatar
  • 31.1k
4 votes
Accepted

Get the source path of the assets in Asset Browser using Python

You have to understand that the asset browser is a file browser under the hood. So the available elements in the given contexts are the same as the file browser. Link to the context elements available ...
Gorgious's user avatar
  • 31.1k
4 votes

Is there any way to convert an empty with objects parented to it into a collection

I just solved the same problem. Please, try this code: ...
Alkor's user avatar
  • 41
4 votes

How to update a pose in the asset browser

When you save a pose as an asset, Blender creates a single-frame action with the same name as that pose asset. All of the transformations associated with that pose asset are stored as keyframes at ...
A. Olsen's user avatar
4 votes

Collection Saved as asset, but I can't modify individual parts of the collection

Select the collection instance, hover over the 3D viewport, then press CtrlA and select Make Instances Real. ...My fault for not searching enough before asking the question.
Eric's user avatar
  • 97
4 votes
Accepted

Store the same asset in multiple catalogs (Asset Browser)

No. They have a "folder" structure, as opposed to "collections". From the Blender Wiki: An asset can be assigned a catalog. Similar to files on disk, where a file can only exist ...
Kuboå's user avatar
  • 8,820
3 votes
Accepted

How can I check if an item has already been marked as an asset?

Using the interface In the outliner, objects that have been marked as assets have an icon with books on the left of their name : Materials and Worlds have an additional display hint in the material ...
3 votes

Mark Asset option not available

The functionality you're looking for has been partially hidden for the average user. Blender has recently gained a system where beta features can be enabled / disabled by the user in the ...
aliasguru's user avatar
  • 11.2k
3 votes

Asset Browser - How to make a "current file" (append) asset mesh become part of the "custom default" (windows library folder)?

You need to create a .blend file that already contains the asset library with the assets you need to "append" or (import) to your global path library. In user preferences>file paths> ...
Pierre Schiller's user avatar
3 votes
Accepted

Asset Browser - Dynamic Refresh from a file to an other?

I think this is the normal behaviour, and I don't expect it to change in the future. An Asset Browser library can contain thousands of assets, located in thousands of files. You can't expect the ...
Gorgious's user avatar
  • 31.1k
3 votes
Accepted

Asset Browser - Link and Append Object and Snapping behave differently

So I reported this bug and for now they are not going to support the snap for linked assets : 1.I reported it here 2.They send me the unsolved task here
Zhaie's user avatar
  • 145

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