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Camera Distorts Mesh

Going back to this, I got a solution from someone. What I have done was to open a new Blender scene and delete everything in the 3D viewport. Then file → append and find the old .blend and to objects ...
Blue's user avatar
  • 13
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How do I resize an armature without ruining its poses?

it works for the simple cube but i found out how to do it to the armature with mesh connected, because simply sometimes happens stuff like this when you just scale it and then press Ctrl+A So i found ...
Franciszek Barszcz's user avatar
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Scaling metarig model causes neck deformation

The simpler solution is to use the root bone in pose mode to scale and move the whole rig + character system. If you really need to have the new scale applied, the procedure is to delete the rig, ...
josh sanfelici's user avatar
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child of constraint only from child direction, fixed pivot point on parent side

I think the issue here is you want Bone.005 to be able to move the node (Bone.007 and Bone.003). At the same time, you want Bone.007 to be able to move the node (Bone.005 and Bone.003). You want a ...
Mr A's user avatar
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1 vote

How to symmetrize weight paint?

There is an option to mirror weights when you're drawing them. "Mirror vertex group" and mirror "X". Bones need to be named correctly, with "left" and "right" ...
lemon's user avatar
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1 vote

How to symmetrize weight paint?

You could: Remove the right hand Mirror the left hand with a Mirror modifier Make sure that the left hand and right hand bones are correctly name (finger1_L, finger1_R, etc) Weight paint the left ...
moonboots's user avatar
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1 vote

UV Map / Rig problem

For the first issue, in the 3D Viewport, select the whole mesh in Edit Mode, press X, then select Limited Dissolve. For the second issue, while in Edit Mode, by ...
Mr A's user avatar
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0 votes

Rigify options/buttons missing from object data properties tab

Seems like a bug. (Blender 3.6) I pressed generate rig and the samples button showed up under custom properties, far down. Then after deleting it and creating a new bone, the samples showed up as ...
S Chow's user avatar
  • 1
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Trouble Applying Animations Sequentially using Action Editor - T-Pose Not Responding as Expected

The bone names are different. The actions you are trying to use on the center rig in your file has animations on bones with names like "mixamorig:LeftForeArm". Meanwhile, the bones in the ...
Nathan's user avatar
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Camera Distorts Mesh

Important thing to know when using the Ctrl+Alt+0 shortcut: only a camera object should be selected. If another element is selected instead of a camera, it will be moved to the chosen viewpoint and ...
CDRX's user avatar
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Part of a Mesh Not Being Included in Bones

Select this mesh in Edit mode and assign it to the vertex group that has the same name as the head bone:
moonboots's user avatar
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How to straighten out curved fingers in blender?

I don't really see in which way your bones "bend in a weird way". I can rotate them just fine. You could literally just rotate all the bones manually and eyeball their alignment. Just set ...
L0Lock's user avatar
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Character all wrong in armature

Your faces are not correctly oriented (see image), recalculate with ShiftN and parent again.
moonboots's user avatar
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Can't select bones in Weight Paint mode

In my blender 4.0.1 version. I use Ctrl + Shift + Left Mouse Click for select bone in weight paint mode.
Sergey Snow's user avatar
1 vote
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how to make piston with offset pivot point (angled damped track)

Here's how I understand the problem, starting with a picture of labeled points: Given those points: BC should not rotate relative to AB in any pose. BC should point at E in all poses. DE should ...
Nathan's user avatar
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State color for bone properties does not respond (i.e. turn orange) to changes from keyframed value

The cause of this problem has been established as an NLA strip and track being added to an armature. Removing both allows the state colors to act as expected. I’m not clear on how any NLA data was ...
Kynes's user avatar
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1 vote
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Using external (Snow/Rain) Rigs on own characters

Before the technicalities, you have to consider the legalities. Can you legally reuse a rig (or anything) that isn't yours? Most laws consider that you cannot do this unless the rights holders ...
L0Lock's user avatar
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Change root bone position in animation

If we want to re-evaluate bones in some other space-- ie, with a root in some other location-- we can do it by creating a few constraints and using a "bake action" operation. Start by ...
Nathan's user avatar
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The Asset Browser and Posable Assets

OK I think I figured it out. I added a bendy bone to the source asset (the one in the asset browser). As I said in the question, this is inaccessible when I drop the asset into a scene, BUT if I ...
Steve G's user avatar
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how to make a bone move (slide) on one axis while following another bone?

For the general situation, with any meshes, this isn't reasonable-- it's what physics are for. But for your situation, where your drawings indicate that you're interested in the abstract sphere-and-...
Nathan's user avatar
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1 vote

Finger elongates when rotating. Why and how do I fix it?

You have scaled your armature on an axis, you need to apply the scale in Object mode to prevent this kind of deformation (CtrlA).
moonboots's user avatar
  • 146k
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How Can I Parent A Cloth To A Rig Or A Mesh?

Not sure why the current cloth settings prevent it to work, but if close the Cloth simulation and regive it, put the Subdivision Surface at the bottom of the modifiers stack, also leave a gap between ...
moonboots's user avatar
  • 146k
1 vote

How do I fix bad automatic weights?

Recalculate your normals to outside and then run automatic weights again.
Tortenrandband's user avatar
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Unable to draw motion paths of controllers

There are two Motion Paths panels, one in the Object Properties tab, and one in the Object Data Properties (Armature) tab. Make sure you're using the Object Data Properties > Motion Paths panel ...
Bloop's user avatar
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2 votes
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rig armature not working properly

Separate meshes (like here eyes and cheeks) often get not correctly parented, to fix that you can select them in Edit mode and assign to the head bone (called spine.006): That said it won't be ...
moonboots's user avatar
  • 146k

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