2
votes
Accepted
rig armature not working properly
Separate meshes (like here eyes and cheeks) often get not correctly parented, to fix that you can select them in Edit mode and assign to the head bone (called spine.006):
That said it won't be ...
1
vote
Accepted
how to make piston with offset pivot point (angled damped track)
Here's how I understand the problem, starting with a picture of labeled points:
Given those points:
BC should not rotate relative to AB in any pose.
BC should point at E in all poses.
DE should ...
1
vote
Accepted
Using external (Snow/Rain) Rigs on own characters
Before the technicalities, you have to consider the legalities. Can you legally reuse a rig (or anything) that isn't yours?
Most laws consider that you cannot do this unless the rights holders ...
1
vote
Finger elongates when rotating. Why and how do I fix it?
You have scaled your armature on an axis, you need to apply the scale in Object mode to prevent this kind of deformation (CtrlA).
1
vote
1
vote
How can I have one rig that translates between male and female bodies?
What you are talking about sounds like animation re-targeting. Though it sounds like you are not working with motion capture, the principle should work the same with hand-keyed information. Here is a ...
1
vote
How do I fix bad automatic weights?
Recalculate your normals to outside and then run automatic weights again.
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