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2 votes

Blender Pole Target Rotates Wildly When IK Target, PoleTarget, or Any Other Bone Gets Moved

You need to parent the pole target bones to the root or to the IK controller, not to the shin bones, otherwise there's a hierarchy conflict (also called circular dependency).
moonboots's user avatar
  • 161k
2 votes
Accepted

Attaching Clothing to Character Mesh

First thing you have 2 layers in your vest, maybe you should delete the inner one to simplify your mesh, it will still need some works though: Also if you put your armature in rest pose the sleeves ...
moonboots's user avatar
  • 161k
1 vote
Accepted

How should I rig this scissor mechanism with different pivot points?

You can do this using IK with stretch and rotation enabled. The scissor arm, parented to the "bottom" bone, is involved in a 2-bone IK chain, targeting a bone parented to the "top"...
Nathan's user avatar
  • 24.8k
1 vote

I can't select bones in edit mode

Are you sure you want to select the bone in Edit Mode? Or do you want to be able to select a bone and then paint the weight associated with this bone? To do this the armature needs to be in Pose Mode, ...
Gordon Brinkmann's user avatar
1 vote

I can't select bones in edit mode

The reason you can't select any bones is because 2 objects are selected, but the one that is active is not your armature. To fix this, you need to select your armature after selecting the mesh so that ...
KISKAart's user avatar
  • 556
1 vote

How to select a bone and pose the armature in weight paint mode

The problem has been solved thanks to John Eason in the comment of the question. The shortcut key has changed to Ctrl + Shift + LMB in Blender 4.0. I have thought ...
Star_Cried's user avatar
1 vote

Texture / UV not following mesh armature deformation animation

Thanks to Jakemoyo for the answer. The issue was that my texture was mapped to object space co-ordinates. Mapping to the UV / Generated coordinates instead as shown below worked as expected as the ...
Jordan's user avatar
  • 163
1 vote
Accepted

My Objects keep becoming deformed when I rotate the bones

It's hard to tell from the screenshots alone, but judging from how the bones seem to get skewed, it smells like non-uniform scaling. In pose mode, select all bones with A ang go in the menu Pose > ...
Lauloque's user avatar
  • 16.5k

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