2 votes
Accepted

rig armature not working properly

Separate meshes (like here eyes and cheeks) often get not correctly parented, to fix that you can select them in Edit mode and assign to the head bone (called spine.006): That said it won't be ...
moonboots's user avatar
  • 145k
1 vote
Accepted

how to make piston with offset pivot point (angled damped track)

Here's how I understand the problem, starting with a picture of labeled points: Given those points: BC should not rotate relative to AB in any pose. BC should point at E in all poses. DE should ...
Nathan's user avatar
  • 21k
1 vote
Accepted

Using external (Snow/Rain) Rigs on own characters

Before the technicalities, you have to consider the legalities. Can you legally reuse a rig (or anything) that isn't yours? Most laws consider that you cannot do this unless the rights holders ...
L0Lock's user avatar
  • 14.8k
1 vote

Finger elongates when rotating. Why and how do I fix it?

You have scaled your armature on an axis, you need to apply the scale in Object mode to prevent this kind of deformation (CtrlA).
moonboots's user avatar
  • 145k
1 vote

How to unlink a vertex group from Armature?

When the vertex group is empty, lock it.
josh sanfelici's user avatar
1 vote

How can I have one rig that translates between male and female bodies?

What you are talking about sounds like animation re-targeting. Though it sounds like you are not working with motion capture, the principle should work the same with hand-keyed information. Here is a ...
user1544752's user avatar
1 vote

How do I fix bad automatic weights?

Recalculate your normals to outside and then run automatic weights again.
Tortenrandband's user avatar

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