15 votes
Accepted

how to animate a bee swarm

Create your hive and bee, give a Emitter particle system to the hive with the bee as object, enable Physics Type > Boids and Boid Brain > Separate and Goal with the hive as goal Object, so that ...
moonboots's user avatar
  • 156k
13 votes

How can I make an animation of objects being sucked in like a vacuum cleaner?

You could create a cylinder (Rigid Body > Type > Passive, Shape > Mesh), a Force Field inside the cylinder (Type > Force, Strength > -600 or whatever), the coins (Rigid Body > Type &...
moonboots's user avatar
  • 156k
11 votes
Accepted

How can you animate a roll of tablecloth flying out of the backpack?

Create the tablecloth object (1), subdivide it, give it a Curve modifier with a spiral (2) as Curve Object, select all its vertices and assign them to a vertex group, give it a Vertex Weight Proximity ...
moonboots's user avatar
  • 156k
9 votes

How can I make an animation of objects being sucked in like a vacuum cleaner?

A more cartoonish approach could be like this: Geometry node simulation. It starts with points distributed inside a volume. Store a random rotation on these points (it will be used later). Calculate ...
lemon's user avatar
  • 60.3k
8 votes

How to Animate bottle Cap breaking?

You can parent the hole ring to an armature, activate the Auto-IK option and keyframe the opening: Here segmented b-bones (to make it look more flexible, needs to be improved) but it doesn't look ...
moonboots's user avatar
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8 votes
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How to animate a paper being cut by scissors

Create a plane, subdivide it, assign a vertex group to all its vertices, rip its central edge (where it is supposed to be cut, press V), give it Vertex Weight Proximity modifier and a Cloth simulation,...
moonboots's user avatar
  • 156k
8 votes

Need help with Cloth simulation plus attached object

You could create the envelop with this kind of cylinder, rip the middle edge with V, select all its vertices and assign to a group that will be its cloth pin group: Give it the following modifiers: ...
moonboots's user avatar
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8 votes
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can cos() function have more variety in terms of animation movement?

Goal 1: Move the min/max point up/down of a cos function Assume you want to move first minimum point -1 on t = pi, then the function of t in (0, pi) be $1.5*cos x-0.5$ Simair, the second function: $...
X Y's user avatar
  • 5,303
7 votes

How to rig a folding wallet?

You could create 3 bones, one for each side, one root that is the parent, then parent With Empty Groups: Assign the vertex groups to the correct group: Don't forget to put the Armature modifier ...
moonboots's user avatar
  • 156k
7 votes
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How to spin a zig-zag mesh on its axis

You can use the Hook Modifier. If I am right, those are not cylinders,but something more like this: And if I understand correctly, then yu simply want to rotate this shape as if it were a cylinder ...
The Kalaakaar's user avatar
6 votes
Accepted

Geo Nodes: Delete Animated Instances Permanently

Pipe the instances in to your simulation zone. (As you did correctly.) Sample the distance between Pacman and the Spheres by using the Sample Index-node with the original animated instances. Since ...
Leander's user avatar
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6 votes
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Balloon Pop Animation

Create the balloon shape with the help of Cloth simulation (enable the Pressure and also the Self Collisions options): When you're glad with the shape, apply the Cloth modifier, animate the inflate ...
moonboots's user avatar
  • 156k
6 votes
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How can I make a camera walk animation?

Make it go from point A to B with some keyframes: In the Graph Editor, select the Z location track only (press ShiftH to display this track only), and in the N panel, open the Modifier panel, add a ...
moonboots's user avatar
  • 156k
6 votes

How to spin a zig-zag mesh on its axis

What you want is rotating a rotated cylinder along its local axis. To be able to do so, you shouldn't apply rotational transforms. In this picture, the left one has been rotated 15° and had it applied,...
lajawi's user avatar
  • 323
6 votes

These physics object wont fall straight down

If you are using rigid bodies, you have to understand the concept of convex hull. Convex hull means: your mesh will be simplified as if it would wrapped with plastic. So your ground plane, which shape ...
Chris's user avatar
  • 59.9k
5 votes

How can I duplicate an object in an animation?

I think what might be happening (although its hard to tell without the file) is that your object has animation data, and when you hit 'play' it is snapping back to the position key framed. When you ...
Bes Thomas's user avatar
5 votes

Rotating around an unusual axis

Your rotations are keyed in Local space.So at its simplest, all you have to do is make your hexagons separate objects, and appropriately rotate each one in Object Mode before animating. Here, XY hexes ...
Robin Betts's user avatar
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5 votes
Accepted

How to import Krita art into Blender?

See the import/export menus as for importing/exporting 3D data into/out of the scene. You won't find most videos/audio/imagesfile formats there, because it's not the primary way to get any of these in ...
L0Lock's user avatar
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5 votes
Accepted

Dynamically animating inverting tube

Here a slightly simpler technique. It has its own set of limitations, but uses a Curve modifier and requires less manual labour. Create a bezier curve roughly following the desired shape for the ...
Duarte Farrajota Ramos's user avatar
5 votes
Accepted

How to 'spread jam' effect using geometry nodes?

The relevant part is the framed one below, as the other aspects can be linked to your actual jam model. The idea is to delete geometry where for all that is in front of the knife with a little random ...
lemon's user avatar
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5 votes
Accepted

How do we calculate linear speed to rotation?

Your question is not very clear about what you mean by "is rotating at #frame/n" because this means technically an acceleration/deceleration. Also the meaning of ...
a-python-script's user avatar
5 votes

"Apply Pose as Rest Pose" my model become mess

If you apply the pose it doesn't align automatically the mesh with the new pose, the mesh will simply come back to its default shape and it will be misaligned with the new pose. In order to align the ...
moonboots's user avatar
  • 156k
5 votes

How to make a video like this with Blender software?

Here is a try: You could subdivide a grid, then split each face: Scale down each face with the Transform Pivot Point set to Individual Origins: Choose the top view and unwrap with the Project from ...
moonboots's user avatar
  • 156k
5 votes
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Lissajous table Pattern in Blender Geometry Nodes

There are several ways to do this, but one way would be the following: Here I use a grid as a basis, whose points I mark in advance column-wise and row-wise and multiply with a per frame incrementing ...
quellenform's user avatar
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5 votes
Accepted

How to copy keyframes in the timeline from start to end without copy pasting

Copy your keyframe one more time to 40, then use the cycles modifier:
Chris's user avatar
  • 59.9k
5 votes
Accepted

Branching animation into two different endings

Certainly using scenes is the solution you need. It can get tricky if you have large amounts of data for your characters, and want to keep files manageably smaller. There is some subtleties in ...
james_t's user avatar
  • 5,461
5 votes
Accepted

Blender Animation - X-flipped pose don't work

Your opposite bones need to have the suffixe _R or .R, but here you have bones that are named shin.L.IK (or upper_arm.L.IK), you need to change that to shin.IK.L for example.
moonboots's user avatar
  • 156k
5 votes
Accepted

How to add blade pitch angle animation to the propeller?

Here's one way: A blade-object, all selected in Edit mode, CtrlH Hooked to a 'Pitch Control' Empty Further modified to a radial Array, using a rotated 'Object Offset' Empty. Both Empties and the ...
Robin Betts's user avatar
  • 76.4k
5 votes
Accepted

Object constrained along curve rotates unexpectedly when scrubbing timeline

You have a rotation animation in the NLA, remove it:
moonboots's user avatar
  • 156k
5 votes
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How to make different curves to move at constant speed?

Animation along curves is evaluated based on curve factor. When curves are of different length, the objects traslate at different speeds as long as they have to arrive at the same time traveling ...
Luis Quintana's user avatar

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