15 votes
Accepted

how to animate a bee swarm

Create your hive and bee, give a Emitter particle system to the hive with the bee as object, enable Physics Type > Boids and Boid Brain > Separate and Goal with the hive as goal Object, so that ...
moonboots's user avatar
  • 156k
8 votes

How to Animate bottle Cap breaking?

You can parent the hole ring to an armature, activate the Auto-IK option and keyframe the opening: Here segmented b-bones (to make it look more flexible, needs to be improved) but it doesn't look ...
moonboots's user avatar
  • 156k
4 votes
Accepted

My mesh would completely break when i move the bones

It is exactly as the comment you pasted in here: you have "inner geometry". If you delete that, it should work. To "see" you inner geometry, you can select your outer faces and ...
Chris's user avatar
  • 59.9k
3 votes

How to cut a key? (limit linear extrapolation)

in graph editor click on modifiers add limits enter the minx/maxx as you need it
Chris's user avatar
  • 59.9k
3 votes
Accepted

Can't interact with ghost keyframes

Open your material in the Shader Editor, these keyframes belong to this node, select it and you'll be able to move or remove them: If you open the Dope Sheet and disable the Only Show Selected option,...
moonboots's user avatar
  • 156k
3 votes

Creating a stickman

You can use a circle for the head, then extrude down the vertex, use a Mirror modifier to mirror the shape: Then give your object a Skin and a Subdivision Surface modifier. To thicken the limbs use ...
moonboots's user avatar
  • 156k
3 votes

Array mirrored object around curve

Your curve is made of several curves (in Edit mode press L on the curve and you'll see that you'll only select a segment of the spiral), here is why the array doesn't follow it correctly, you need to ...
moonboots's user avatar
  • 156k
2 votes
Accepted

Audio waveform visualization when animating in blender

You can open the Video Sequencer, select the audio strip and enable Display Waveform:
moonboots's user avatar
  • 156k
2 votes

Animate wireframe with object without faces

The Wireframe modifier needs faces to work, but you can do it with Geometry Nodes: The Mesh to Curve/Curve to Mesh combo does the trick, while the spheres in the Instance to Points node takes care of ...
Luis Quintana's user avatar
2 votes

Animate wireframe with object without faces

I would suggest using the grease pencil's line art. The process is quite simple. Add a Grease Pencil > Scene Line Art object with Maj+A. Go to the Material tab Tweak the base color
Lutzi's user avatar
  • 1,017
2 votes

My Pose Position won't reset to a rest Position

If you give a Stretch To constraint to a bone, it will stretch to its Target as soon as you'll switch to Pose mode. To avoid that make sure that it already sticks to its Target in Edit mode (or that ...
moonboots's user avatar
  • 156k
2 votes
Accepted

How can I slow down an image sequence animation, without adding more frames?

I suppose that you want to make a 32 frame duration loop. To make a sequence loop fade in the sequence and over it, fade out the same sequence but with an offset so that the first frame and the last ...
Luis Quintana's user avatar
2 votes

Copying keyframes to complete walk cycle

Blender does only flip pose correctly if you name your bones correctly. So you have to rename them to blabla.R and blabla.L video explanation: https://youtu.be/yTW3QI7T52g
Chris's user avatar
  • 59.9k
1 vote
Accepted

Animate a Circle Radius without Enlarging Border / Mimic Ripples / Concentric Circles

Create a curve circle Add a shapekey on the curve circle. Keyframe the shapekey influence (e.g. 0 > 1) Duplicate the object and shift the keys in the timeline.
Leander's user avatar
  • 26.8k
1 vote
Accepted

How do I apply a delta transform to a single bone?

disable autokeyframe delete all keyframes on point003 move the bone in pose mode so that it is in his hand result:
Chris's user avatar
  • 59.9k
1 vote

Blender appears to putting in unwanted keyframes

As you can see in the graph editor, you are using Automatic bezier handle type, which tries to interpolate smoothly between the 3 keyframes available, making the foot to move between frame 1 and 20 ...
josh sanfelici's user avatar
1 vote

How to animate multiple characters in a single scene

If the 2 rigs are two separate armature objects, 2 different actions are created. In the NLA editor uncheck the "View selected only" arrow to view both rigs, and press the "Push Down&...
josh sanfelici's user avatar
1 vote
Accepted

Camera animation - path creation - Walking effect

Fo the moment you have 2 parallel curves: Remove the parrallel curve in order to have only one and choose 3D instead of 2D: To get round corners change the handle type with V > Automatic: Then ...
moonboots's user avatar
  • 156k
1 vote

Sound to samples not working

It should work right out of the box, so you'd better check some obvious things, like the corrispondance between the name in the graph editor with the name of the shape key, and the values shown in ...
josh sanfelici's user avatar
1 vote
Accepted

Having problems with artifacting and odd geometry bending with rigged model

You first need to recalculate the normals (ShiftN). The weight is not optimal, first thing for the moment the weight is not aligned with the bones: Also it is too sharp, you need to smooth the weight,...
moonboots's user avatar
  • 156k
1 vote

Scaling animation export from Blender to Unity distorted on some planes

Okay, so for anyone who might have the same problem. I have no idea why this worked (if Unity or .fbx have some size limitation) but this is what helped me: I simply exported the animation in two ...
Tereza's user avatar
  • 11
1 vote
Accepted

Animation gets messed up when adding multiple animations from Mixamo to the same object

The original armature that uses this action probably had its bones rotated slightly differently. I guess you'll need to correct the bad actions manually: Switch to Pose mode, select the shoulder bone, ...
moonboots's user avatar
  • 156k
1 vote

How to stop feet from going through floor with movie clips?

For the moment the video and the 3D scene perspectives don't match. Also you move the plane with the movie which makes him slide on the floor and make his feet go under the floor. You can fix it if ...
moonboots's user avatar
  • 156k
1 vote
Accepted

How do i make the moving and disappearing hearts in the background

I was going to comment the same as @moonboots - if you are unfamiliar with particle systems, I would highly recommend to do some tutorials to learn how they work. But I thought, I'll give a quick ...
Gordon Brinkmann's user avatar
1 vote
Accepted

Collisions with invisible objects in physics simulation

You have several physics objects that are not visible, because they are contained within the rigid body world collection but not within any other collection-- not even the scene collection. They are ...
Nathan's user avatar
  • 24.6k
1 vote
Accepted

Why and how to stop view animation not working?

In this first picture, I have three keyframes, but only two will play because I have my end frame set to 24. To fix that, go to Properties Editor > Output tab. Go in the Frame Range panel. ...
Starry-Eyed Donut's user avatar

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