106 votes

How do I make a 3 dimensional character out of flat picture?

You may do it using the Transformers add on. It'll transform every flat textured plane into 3d model. Activate it in User Preferences. Then go to a Tool Shelf and choose a desired transform option. ...
Paul Gonet's user avatar
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45 votes
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How to achieve this spline and particle effect

Animation Nodes Version Animation Nodes v2.1 includes a very fast and efficient noise functions and so I will be using this version in my answer. However, I also ...
Omar Emara's user avatar
  • 22.6k
44 votes
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How to delete an action?

Probably best way is change Outliner into Blender File mode, right click on action and click delete.
Dzejk's user avatar
  • 696
39 votes
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How to store particle locations in a list?

There is no intuitive way to do this in Animation Nodes. I proposed a system to the developer that should hopefully allow us to do this intuitively. But he is still studying it. In the meantime, I ...
Omar Emara's user avatar
  • 22.6k
38 votes

How to assign vertex group to single bone

Just name your vertex groups the same as your bones. The bone named "hand.left" will animate the "hand.left" group (by default the weights are set to 1). Then both select the mesh and the armature (in ...
lemon's user avatar
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37 votes
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What do various property highlight color overlays mean?

Button colors reflect their respective property current animation state. $\color{#777}{⬤}$ Grey/Theme Colored - Unchanged, static, non animated value $\color{#3B1}{⬤}$ Green - Property is animated ...
Duarte Farrajota Ramos's user avatar
37 votes
Accepted

Animate winding a ribbon/rope/cable around a cylinder?

The strip follows the cone using this principle: The cylinder turns due its parent, an empty which rotates The strip object turns too, with the same empty as parent The cone orientation (-Z axis) and ...
lemon's user avatar
  • 58.8k
31 votes
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How can I do a cartoon-like cannon firing animation?

You can use a Lattice modifier: Create a lattice, scale it in Object mode, subdivide it a bit: Give your cylinder a Lattice modifier with the lattice as Object, select the lattice, switch to Edit ...
moonboots's user avatar
  • 151k
28 votes

How to convert image sequence to video using the VSE?

In video sequence editor choose "Image". Use B to select your frames quickly. In properties> Render> Output, choose an output location. Directly below, in properties> Render> Encoding, choose a ...
360ueck's user avatar
  • 1,516
27 votes
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Bulging Garden Hose Animation

The cast modifier should let you do exactly what is in the video, with only a couple of steps. To set it up, you will need a hose object with fairly dense geometry, and an object to pass through the ...
Brenticus's user avatar
  • 6,883
25 votes
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How do I achieve this "hexagonal armor" animation effect in Blender?

Enable addon Extra Objects Add Object Shift+A > Mesh > Extras > Honeycomb in desired amount of cels setuped in properties panel (left-bottom corner of 3Dview) with max Edge Width that fills ...
vklidu's user avatar
  • 36k
24 votes
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How can I rig a cylinder so that when it's rotated its end cap will not penetrate the floor?

There is no need for complicated trigonometry or drivers. You can do this with constraints. Constraints are faster than drivers and have no security problems (manual). The Cylinder Rig Create the ...
Leander's user avatar
  • 26.2k
24 votes
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How to create this wavy animation in Blender?

Plane -> Subsurf modifier + wave modifier (Y-constrained) + wave modifier (X-constrained) Tweak values to your liking.
AdamTM's user avatar
  • 1,379
23 votes
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Is there a "Volume Select" equivalent in Blender?

Animation Nodes can be used here. The Find Nearest Surface Point node is used to compute the distance between every element and its closest surface point, the distance is then used as the scale of the ...
Omar Emara's user avatar
  • 22.6k
23 votes

How to rig a cartoon-style hose limb? (cartoon arm)

I think you could test at least 3 solutions, the classic rigging with bendy bones playing with Easing In and Out, the Stretch To constraint solution, will allow you to stretch the arm, and the Spline ...
moonboots's user avatar
  • 151k
23 votes
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Converting code to work in blender with sliders

Fragment Shader Solution If we multiply the normalized polar angle by some number representing the number of strips and take its modulo with 1, it will give us a number of sub-normalized polar angle ...
Omar Emara's user avatar
  • 22.6k
23 votes

How to loop the particle simulation indefinitely?

A more "clean" way to create a loop using particles: let's say the render range is 300 Create ParticleSystem Start: -150 End: 150 Life: 300 Remove randomness Newtonian physics type object, force ...
RMarkus's user avatar
  • 331
23 votes
Accepted

How do I rig a BB-8 robot?

The basic key to getting the head to react to the motion of the body is using the Slow Parent function. Similar results can be achieved with soft body or cloth sim, however, this method has the ...
GiantCowFilms's user avatar
22 votes

Snake Defensive Display animation

It depend how advanced rig or complex animation it should be. For given reference it could work with ... one Curve controlled by few Hooks and Snake controlled by Curve modifier
vklidu's user avatar
  • 36k
21 votes
Accepted

Is it possible to see an object's positions at different frames all at once?

The technique you're referring to is usually called "onion skinning" or "ghosting". An implementation that fits your needs exists for Armatures and Grease Pencil. Other kinds of ...
Nicola Sap's user avatar
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20 votes
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Yellow sticky note in the wind

Final: Scene setup: Plane (table). This is just simple Plane with added Collision (default setup). It should be a little bit below sticky note. Sticky note. Another Plane, Subdivided with Weight ...
cgslav's user avatar
  • 17.5k
20 votes

How to achieve a stylized burning (Wireframe) effect?

Create a Cube or use default object and apply a Wireframe modifier. with the cube selected go to the Physics properties panel and turn on Smoke. Set the flow type to Flame and Flow Source to Mesh (...
3pointedit's user avatar
  • 8,926
19 votes
Accepted

How to duplicate an object in 2.8 via the Python API

Make copies of ID data with ID.copy() For blender data ID objects ie objects in bpy.data.objects meshes in ...
batFINGER's user avatar
  • 84k
19 votes
Accepted

How do I animate emission with an audio file?

For convenience later on, I'll add a Value node, which you can connect to the emission strength or any other input. Set a key on the property, which you want to be "animated" by the sound wave. In ...
Leander's user avatar
  • 26.2k
19 votes

Transforming a logo into birds

If you pause your reference, you will notice, the text simply fades to black, while birds appear. Since this happens fast, it causes the illusion of the letters turning into birds. Final Result. Get ...
Leander's user avatar
  • 26.2k
19 votes
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Animating a punctured torus

This question is a nice example for showing how to morph one mesh into another. Lets take a general approach that will work on multiple shapes and lets make the morphing nice (where non-linear ...
Jaroslav Jerryno Novotny's user avatar
18 votes
Accepted

Emission on steel from laser cut

You can achieve this effect by using the dynamic paint system. Select your steel plate and give it a dynamic paint physics modifier, set it to be a canvas. Then set your laser object to be a dynamic ...
Nascent Space's user avatar
18 votes

Convert particle system to animated meshes

Version - Visibility by Scale Works for 3.4 Here's a modified version for 2.8 that keys visibility as scale and does all particle systems on the emitter object. One of the advantage to control ...
spiraloid's user avatar
  • 369
17 votes

Animate winding a ribbon/rope/cable around a cylinder?

This sounds quite complex to do properly. One simply way to fake it might be using curves and animating the Bevel Factor property, though it will probably still require quite some manual tweaking. ...
Duarte Farrajota Ramos's user avatar

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