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Your object has curve data. The curve data object holds a spline collection. In each spline there are bezier_points or points. You have mistaken a bezier point for a spline. The spline is a continued element made up from multiple points. As a curve data object can hold multiple splines (they can be discontinued/separate), it has a spline collection. You ...


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Found a python solution to get all the instances in the depsgraph. By filtering with "is_instance" you can get the names of the instance object that corespond with the source objects. import bpy context = bpy.context dg = context.evaluated_depsgraph_get() counter = 0 for i in dg.object_instances: obj = i.object print(obj.name) if not i....


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You can use the Vector Wiggle node which will generate a 3D Vector randomly based on the input seed. Click the "Add List" icon to generate a given list of random vectors. Tweak the amplitude in order to constrain x,y, or z axis in a given range. You can also animate it with the evolution input and the speed factor. Animation nodes manual : https://...


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You should make 3 random nodes, then combine them into one vector


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Supposing you entered your X and Y coordinates in Blender's own orthogonal space. Then a transform that would take them to your 60 degree angled axes, with matching lengths on the new axes, would be: SY with a numerical entry of sqrt(3)/2, followed by ShiftCtrlAltS Shear, Z axis, X ortho, by tan(pi/6)


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