you could create a transparent shader like this so what will happen whenever the camera goes closer to the any object so the object will fade automatically which you can control ..... there will be many objects so you have to run a script which will apply this shader to every object in the scene
#group = bpy.data.node_groups['...
It's a complex topic and I think people underestimate the time it takes to make this kind of animation. Most of the time it's hand animated and it takes several weeks to do it, not even factoring in the modelling time.
That being said, with more recent versions you can use custom properties per-object to fade objects in and out. You then don't have to ...
Due to BGL deprecation (https://developer.blender.org/T80730), It's safer to use the new pyGPU API whenever possible. I slightly adapted the code provided by @reg.cs and tested it on blender 3.0. It seems that there is no obvious color space issue, if the image format is set to FLOAT.
# Draw function which copies data from the 3D View
From memory, this was a bug when I was attempting to get better native handling of voids. When bringing IFC elements with voids into Blender, it may either be applied prior to the Blender mesh generation, or dynamically using Blender boolean modifiers. The former is good because it uses a system called OpenCascade, which has some tailored code to handle ...
The above answer does not address the case of 3rd-party addons. On Windows, new versions of Blender will install 3rd-party add-ons to the AppData folder under [Username]/AppData/Roaming/Blender Foundation/Blender/[Version]/scripts/addons. Delete the folder with the same name as your addon. Remember to also disable it (if you haven't already done so) in the ...
i think that i found my answer, sometimes this method works without modifier, but most of the times not, it's better to use it with modifier and if we wanna render it in Evee, we can give to the shape a transparent material(i mean like that triangle), so that we can also render it as well with Evee engine, and if we still have any question about it or if ...
So in case somebody else is looking for the same thing, I've actually just found some useful addons for this knid of 2d animation workflow: (one of them is not free tho, but very convenient)
Leafig Addon (not free
Boundary align remesh addon
COA Tools Spine softaware free alternative
Also noticed it’s possible to use the “generate pencil grease” in the image ...
I just tried it out on my macbook, for me, it worked (but be aware this might depend on your python/mac version and other things, so i cannot guarantee it works for you...
Download newest molecular here:
Open preferences - type molecular in search field and check the checkbox. As you can see - ...
The Property Chart add-on covers edge-cases which are lacking from the Right Click > Copy to selected and the CTRL + L "Make Links" menu pretty well (eg. copying dimensions or object name) but I find it is a bit limited :
One has to know the python attribute name in order to type it in the Properties field.
The horizontal + vertical expansion ...
You can convert your b&w image to svg in an image editor, then import the svg, then convert to mesh, etc...
Another method is to fully convert within Blender:
Add (CtrlA) an Image > Reference, AltR to reset the rotation if necessary.
Header menu > Object > Convert > Trace Image to Grease Pencil.
Move the result and right click > Convert ...
I eventually found the solution on my own!
Here's what happened that wasn't apparent from the errors from the addon: in the moset center area, the geometry look as such:
The fact that the geometry itself wasn't a selectable edge loop was causing the Magic UV addon to fail in unexpected ways. Also, the error codes it was giving were not helpful in the least ...
From the Edit menu, select 'Preferences' then the 'Addons' tab (1). Type 'image' into the search field (2)
then check the 'Import Export: Images as Planes' entry (3).
You'll now find the 'Images as Planes' entry at the bottom of the File > Import menu.
Add the operator properties to the layout.
Add a primitive using the UI, and take note of the chosen parameters. Can then add to draw method of TOOL panel
def draw(self, context):
layout = self.layout
col = layout.column()
op = col.operator("mesh.primitive_cube_add")
op.scale = (1, 2, 3)
op.size = 1
Answer from @batFINGER worked for me, but I had to pass the parameters as named parameters.
Do it like this:
bpy.ops.import_mesh.off(filepath = filepath)
Not like this:
The circle is a reflection of the object Plane.005, which is the empty room behind the camera. For whatever reason, the material has a Background set to black as a surface instead of a Principled BSDF, Diffuse BSDF or any other "real" object shader and I was wondering why it's not reflected as black room inside the window.
Then I looked at the ...
The keyword you need is SEQUENCER_MT_context_menu.
def menu_func(self, context):
If you take your tapered, capless cylinder, mark a single seam down the side, and give it a standard (conformal) U 'Unwrap', the result will be the arc you are looking for. 'Unwrap' is the first item on the unwrap menu.
This illustration shows the UV map converted to geometry using Geometry Nodes, and uniformly scaled to the exact size of the geometry it ...
you can use this python script:
for o in bpy.context.scene.objects:
if o.type == 'MESH':
for eachMod in o.modifiers:
if eachMod.type == "SOLIDIFY":
it will select and print out the names of all objects which have solidify modifiers.
I created this FREE add-on to make Blender VSE support the Arabic language.
What the addon does:
After you write Arabic text, you click a button to correct the shapes of the letters, and connect the letters in a proper way (according to the Arabic grammar and writing rules).
How to use:
Create a strip in VSE.
Write some text (It will look incorrect).
I emailed the maker, and he explained that I can not use the trackpad or the Apple mouse. It had to be a mouse with the wheel on it. also, that some macs either don't come with number keys or the number keys don't work, so he designed it to also use the brackets instead of the number 7 or 8. So you would press "Ctrl + [" or "Alt + [". (...
As the name suggests
Window manager data-block defining open windows and other user
The one instance of the window manager
>>> wm = C.window_manager
Like objects, meshes, cameras the window manager is a subclass of bpy.types.ID and hence can be used to store ID properties.