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10 votes
Accepted

How to reducy Poly count just for a specific area?

Choose the Draw brush, lower its Strength down to 0, set the Detail Size in the Dyntopo panel, sculpt:
moonboots's user avatar
  • 161k
6 votes
Accepted

Camera view not adjusting as camera moves along its Local Axis

If the camera is in Orthographic mode, its distance to the object doesn't matter, if you want to have a larger view you need to change the Orthographic Scale:
moonboots's user avatar
  • 161k
5 votes
Accepted

Hiding gizmo and description in 3D view

Viewport Navigation Gizmo: Alternatively if you want to just hide the gizmo but not the other navigation buttons: Text Overlay:
Lauloque's user avatar
  • 16.5k
5 votes
Accepted

Make a single object transparent in viewport shading

There are several different ways to make an object transparent. First is to tell Blender to only use a wireframe to preview the object: I've set properties/object/viewport display/display as to "...
Nathan's user avatar
  • 24.8k
5 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

What Labcat says is true, I don't think it is so much a deliberate choice, probably just overlooked, or simply a limitation of the current rendering system. Here is a possible hacky workaround. Since ...
Duarte Farrajota Ramos's user avatar
4 votes
Accepted

Object showing behind an obstruction

Untick In Front checkbox in the Object Properties tab.
Harry McKenzie's user avatar
4 votes
Accepted

How to Rotate Orthographic View Along Z-Axis

The shortcut to rotate clockwise is Numpad 6, counter-clockwise is Numpad 4. Then you rotate the view around the selected object's origin or ther median point when multiple objects are selected. ...
Gordon Brinkmann's user avatar
4 votes
Accepted

How can I change the rotation angle of numpad controls in blender?

You can change the size of those increments in Preferences (Edit → Preferences), Navigation → Orbit and pan ⇾ Rotation angle.
Crantisz's user avatar
  • 35.3k
4 votes
Accepted

Blender 4.0 - viewport control buttons disappeared

Make sure that Show Gizmos is enabled:
moonboots's user avatar
  • 161k
4 votes

Create a concave shape from a circle SVG

Import your image as Image > Reference then convert Trace Image to Grease Pencil (note that the new object will be overlapping the image so you need to move the image to see it): Now convert this ...
moonboots's user avatar
  • 161k
4 votes

Why aren't there dots in the center of faces in Blender 4?

It's not here by default anymore but you can activate their visibility in the Mesh Edit Mode Overlays panel > Center. Note that you need to be in Face select mode to see them :
moonboots's user avatar
  • 161k
4 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

Yes, this is a deliberate / known limitation. Object color is only rendered onto faces. However, I do agree that being able to set colors for individual objects’ edges could be very useful. I ...
TheLabCat's user avatar
  • 6,494
3 votes
Accepted

Proper GPUOffScreen projection matrix from viewport

You need to replace: ...
taiyo's user avatar
  • 3,394
3 votes
Accepted

Flag Behaving Unexpectedly

The flag Plane.063 has two different settings. First, it has not its pin group set which will hold the flag in place. Select ...
taiyo's user avatar
  • 3,394
3 votes

How can I easily view the Camera or Viewport position?

Try the following script. When you execute it in the Text Editor, it will set the 3D Cursor at the center of the position of ...
Harry McKenzie's user avatar
3 votes

Why Does My Camera Rotate?

I apply Limit Rotation constrain to the camera object: Turn on the axis button that corresponds to your needs.
walter rojas's user avatar
3 votes

Why Does My Camera Rotate?

You can use the Damped Track constraint instead (Track Axis > -Z) and it should work fine:
moonboots's user avatar
  • 161k
3 votes
Accepted

My model moves slow in material/render preview mode

If you are using cycles, and facing this issue, then most probably, this is the reason. Everytime you move around the scene OR move an object around in the scene, the lighting has to be recalculated ...
crazyiceman's user avatar
3 votes
Accepted

Lock viewport to a specific axis

Ctrl+Alt+Q will split your 3d viewport into 4 parts. Top, Right and Front are fixed while the fourth part is navigable. Tip: You can press Numpad-9 to switch to Bottom, Left and Back in the fixed ones....
The Kalaakaar's user avatar
3 votes
Accepted

Why does bpy.ops.view3d.view_axis not work in View 3d context?

Thanks to @relaxed for pointing out the typo in my code, which actually was the root cause of the problem. Instead of regions, it should be ...
Harry McKenzie's user avatar
3 votes
Accepted

How do I make double tap shortcuts?

Go in Edit > Preferences > Keymap Scroll at the bottom of the category 3D View > 3D View (Global) and click the Add New button. Set the Identifier to ...
Lauloque's user avatar
  • 16.5k
3 votes

I am not able to select any objects in a particular collection in the 3D viewport

Most probably the collection is marked as not selectable in the outliner. Have a look at the icons on the right handside of the collections line in the outliner and ...
maddes8cht's user avatar
3 votes
Accepted

Eevee shadows not the same as Cycles; is there a fix?

You have a number of setting you can control under the Light that affect how the shadows are calculated. In particular, under Contact Shadows, you have more settings specific to them. I suggest to ...
Mr A's user avatar
  • 1,870
3 votes
Accepted

Does Object/Edit mode apply to an object or the viewport?

Yes, the modes are mostly attached to the object. Mesh objects have Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint, and Texture Paint. Armature objects have Object Mode, Edit Mode, ...
Mr A's user avatar
  • 1,870
3 votes

Extruding around corners distortion

Activate the Offset Even option in the Operator Box?
moonboots's user avatar
  • 161k
3 votes

Hiding gizmo and description in 3D view

Shift + Alt + Z to hide/unhide viewport info texts, grid and coordinate axes. Ctrl + ` to hide/unhide navigation gizmo and Ctrl + Alt + Space to hide every UI element for fullscreen preview of the ...
pseudo_indexicality's user avatar
3 votes
Accepted

Why is my viewport glitching in orthographic view and not in perspective view

Your View Clip Start and End values are currently set to fairly extreme values (.001 m and 9999999 m) Right-clicking on each value and choosing Reset to Default cures the problem here.
John Eason's user avatar
  • 4,910
3 votes
Accepted

How to automatically copy settings from viewport shading to workbench render Engine? Thank you

If you want to render everything like it looks in the viewport and through your camera, use View > Viewport Render Image while in camera view. This is my viewport, I have Suzanne there, set the ...
Gordon Brinkmann's user avatar
3 votes
Accepted

How to align the camera precisely to an image plane

I assume you added your image using the built-in addon Images as Planes. Make sure 3D cursor is at World Origin using Ctrl+C then import image and don't move or change the dimension for testing. Make ...
Harry McKenzie's user avatar
2 votes
Accepted

Mesh shading looks wierd

Your problem is here: Click on Object Data Properties (green reversed triangle) and click on 'Clear custom split normals data' EDIT: Oh and your normals are probably reversed, use Alt+N to '...
MikoCG's user avatar
  • 3,851

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