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6 votes
Accepted

Camera view not adjusting as camera moves along its Local Axis

If the camera is in Orthographic mode, its distance to the object doesn't matter, if you want to have a larger view you need to change the Orthographic Scale:
moonboots's user avatar
  • 160k
5 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

What Labcat says is true, I don't think it is so much a deliberate choice, probably just overlooked, or simply a limitation of the current rendering system. Here is a possible hacky workaround. Since ...
Duarte Farrajota Ramos's user avatar
4 votes

Why aren't there dots in the center of faces in Blender 4?

It's not here by default anymore but you can activate their visibility in the Mesh Edit Mode Overlays panel > Center. Note that you need to be in Face select mode to see them :
moonboots's user avatar
  • 160k
4 votes

Curve Color Viewport Display settings. How can I see the individual chosen color in the viewport?

Yes, this is a deliberate / known limitation. Object color is only rendered onto faces. However, I do agree that being able to set colors for individual objects’ edges could be very useful. I ...
TheLabCat's user avatar
  • 6,484
3 votes
Accepted

How to align the camera precisely to an image plane

I assume you added your image using the built-in addon Images as Planes. Make sure 3D cursor is at World Origin using Ctrl+C then import image and don't move or change the dimension for testing. Make ...
Harry McKenzie's user avatar
3 votes

Why Does My Camera Rotate?

I apply Limit Rotation constrain to the camera object: Turn on the axis button that corresponds to your needs.
walter rojas's user avatar
2 votes

Why aren't there dots in the center of faces in Blender 4?

The dots only appear in X-Ray mode while in Edit mode, which you can enable with Alt+Z. You can also enable Normals, under Mesh Edit Overlays. (In the top-right, just to the left of X-Ray and the ...
aidan-j-rhoden's user avatar
2 votes

Can I affect shape keys using "Vertex weight modifier"?

Maybe the simplest way to go for this case is to implement Shape Keys in Geometry Nodes, to push that up into the right place in the pipeline. A Shape Key is a linear mix between the positions of ...
Robin Betts's user avatar
  • 77.4k
2 votes
Accepted

How to Scale Translation of Multiple Objects (without affecting object scale)?

Set your transform to affect locations only. In the top right, where it says "Options". Then if you haven't applied any of the individual objects' rotation, if you press S to scale, followed ...
Jakemoyo's user avatar
  • 4,515
1 vote
Accepted

Why is my view layer rendering as nothing?

When I opened up your project file and hit render my system started working overtime. Then I noticed that you have set your resolution to render 4k at 200%. I lowered this and the render worked fine ...
Glen Candle's user avatar
  • 1,867
1 vote

All view not "centered" when switching

I think it depends on your Navigation settings. I.E. with Obrit Around Selection enabled, when you switch viewpoint, the view tries to rotate around the active ...
Lauloque's user avatar
  • 16.4k
1 vote
Accepted

What is this dark mark inside my model?

It looks like for some reason the split normals are just messed up on this part, click on the Clear Custom Split Normals Data button under Data > Geometry Data:
moonboots's user avatar
  • 160k
1 vote

How do I render the implicit function z^2 + (x-y-1)(z) + y = 0 in Blender?

You can also use Volume Cube node:
Harry McKenzie's user avatar

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