6
votes
Accepted
How do I set a different material in the viewport from the one used in the final render?
Another method is one object, two materials and use GN to set your material:
...which has the advantage of not increasing your polycount/memory usage.
5
votes
Accepted
Object in 3D View not Visible in any Collection
The gear is child of another object, so its name is hidden under this object's hierarchy. Select the gear, go to the outliner, right click and choose view > show active (or simply press dot on your ...
5
votes
Accepted
Blender viewport
(local) means local view:
https://docs.blender.org/manual/en/latest/editors/3dview/navigate/local_view.html
The number in brackets means the current frame number.
4
votes
Why is my object always created facing the viewport camera?
Once you created an object, expand the panel in the lower-left corner of your screen and set Align to World.
For Blender to ...
4
votes
localview changes viewport in blender , how to disable it?
You can disable the framing (zoom, etc.) in the keymap editor. Search for local on the Edit > Preferences > Keymap Tab and uncheck Frame Selected under either of the Local View Keyboard entries ...
3
votes
Accepted
localview changes viewport in blender , how to disable it?
Yes. There is an option, 'frame selected', that you can change in the shortcut by going to the keymap panel of preferences and finding the Local View shortcut:
"Frame Selected" may be &...
2
votes
Accepted
Preferences: Change time it takes to animate to specific Numpad view
As of the latest version (3.2) this setting is called Smooth view, under Navigation. It's in milliseconds, so the default value is 0.2 seconds. I'm not surprised you didn't find it, the name is... not ...
2
votes
Why is there some kind of warped paper in my Blender rendering?
It's not any kind of warped paper. Looks like you have some real displacement going on on your materials, decrease the scale value on the displacement node in your material and this over displacement ...
2
votes
Accepted
Fully clearing a Clipping Border
use_clip_planes is not readonly, you can change its value. You can disable the label with
...
2
votes
Alternative to modal operators (blocked autosave)?
I've done a similar feature by creating a tool in the toolbar. While the tool is active, it uses its own keymap which allows setting an operator on the mouse move event.
...
2
votes
Accepted
Sub menu gone from Add menu
You have deleted all vertices in Edit Mode, and now you're still in Edit Mode of that object.
This menu adds meshes to existing mesh inside the Edit Mode. Press ↹ Tab to go to Object Mode to see full ...
2
votes
Accepted
Blender camera window
You need to zoom in, if zooming change the view of the camera and not its size in the window, it must be because you've enabled the View Lock > Camera to View option in the N panel:
2
votes
Unhide all selected
Edit > Preferences > Keymap
Untick all the "Select".
This way when you unhide any geometry, it won't be selected anymore.
2
votes
Accepted
Problem with double display of meshes and objects in edit mode
Disable armature modifier in edit mode:
Or enable On cage:
Or use Rest position to disable bone movement temporarily:
2
votes
Viewport - objects disappeared in solid mode
Press AltB again to exit from View Clipping Border ("Allows you to define a clipping border to limit the 3D View display to a portion of 3D space")
1
vote
Accepted
Modifiers doesn't work in render
You can clearly see yourself that you had set the Subdivision Surface "render value" to 0:
Just set it to something above 0 and it will work.
1
vote
Accepted
2.8 Transparency in Solid Viewport Shading
Kindly recommend you update to the newest version of Blender and AMD graphics driver. 2.8x has well-known bugs and glitches related to several versions of AMD graphic drivers like this:
AMD GPU ...
1
vote
How do I set a different material in the viewport from the one used in the final render?
You can have 2 seperate objects.
One object for the viewport with your viewport-only material.
Another object for the render with your render-only material.
1
vote
In blender when an object is duplicate linked why are both meshes not showing up in the edit mode at the same time?
Two part answer:
When you duplicate an object, the data that is duplicated is configurable in Preferences, under the Editing tab. Here are the defaults for 3.2:
When you go into edit mode, the two ...
1
vote
Accepted
Objects visible in camera view until click middle mouse button; not visible outside in any other view
Set the clip start value of your viewport to some low value, and the clip end to a higher value. It will fix the problem.
1
vote
why my objects normals are not correct
It's not quite accurate to say that you're displaying normals. What's more accurate to say is, you're using the solid view preview, using matcaps aka sphere maps, using the matcap that looks like a ...
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