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Thin faces are not that the object is thin. A thin face is that you have two faces that are occupying almost exactly the same space. Somewhere you have created for instance a face between four vertices and then created a face between three of those faces. The two faces occupy the same space. The distance between faces can be set in the 3d printing ...


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I found a workaround which may help others where grease pencil isn't needed but can be used if they want to. Note: To use Grease Pencil Convert To Path it needs to be in 2D 2D slice (Good for copying threads from STL's to 3D print and if you want to use Grease Pencil - Convert to Path) -Center Object pivot point and / STL to Origin -Apply scale and ...


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As you have V angles, you should not have modeled rectangular angles in the first place, it's better to first follow the whole shape: Extrude: Give it a Solidify modifier (Complex mode to give it even thickness): Apply the modifier, round the angles with bevel operations: Correct the topology with the knife (K to activate, Z to cut through), dissolve ...


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I believe that is telling you there are zero area faces present, and that tool will highlight them if you click on the actual button that is reporting them . You can probably simply delete the faces it has highlighted and all will be well. Maybe a better approach would be to select all of the faces in the object (in edit mode) and then go to Mesh -> ...


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Different functions of Blenders UI is mainly split into different sections and tabs, if you stick to just the modelling sections you can avoid the clutter of buttons for texturing and rendering. You can add reference images by pressing (Shift)+(A) and going to image>Reference. To extrude simply select your mesh and press (tab) to enter edit mode. Then ...


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Destructively: apply all modifiers and scale in one of the object's axes. (Alt c convert to->mesh is a quick way to apply all modifiers.) Non-destructively 1: Create an empty at the center of your sphere. Designate this empty as the "object" for your Cast modifier. Check "Use transform" on the modifier. Scale this empty in one of ...


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There are at least 2 ways, the Displace modifier or the Sculpt mode. You could find a black and white floral repeatable pattern, blur it a bit: Then create your object, subdivide it a bit, give it a Displace modifier with the floral pattern as texture (If you've unwrapped your object you can choose Coordinates > UV), give it 2 Subdivision Surface ...


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Bridge Edge Loops is Blender's lofting tool, with a reasonable range of options. One way to capture the curvature: Rotate a duplicate of the top edge of your sole-rim upwards, towards the top profile of the shoe. If you have an actual front elevation of the shoe to work to, for the profile edge, so much the better. (You could create a curve for that, ...


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