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I'm not sure because I'm pretty new to blender scripting but it appears to me that dropdown in question is not selecting parameters for the fbx export function, it's just applying a transformation to the objects that it's exporting using the regular mechanism for applying a transformation. That is: it's scaling by a factor, applying the transformation, ...


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The first (bottom) error suggests there are errors in the UV map. Try recreating the UV map.


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I found the reason: I didn't apply the modifier inside Blender, but applied it when exporting. That's why it crashed. Just apply the modifier in Blender, before exporting, then everything is OK.


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I solved my issue by deleting the right side of my mesh and bones and re-mirroring them. I did not find the root cause.


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I think I found what you need. If you go to the animation timeline and change the type to dope sheet, you should see an option next to it that lets you change the type to action editor. This will let you add new actions and save multiple different animations in one rig. Not entirely sure how you would do it but I think that you may be able to make only ...


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