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How can I export a Rigify rig to fbx?

Select the rig in Object Mode. Then in the FBX export options: Enable Limit To Selected Objects Enable Only Deform Bones ...
Lauloque's user avatar
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Blender armature imported as FBX to UE4 doesn't keep bone offset

TL;DR: there's nothing wrong here, it's just visual. However in UE4 those bones become attached to the root bone Well, yes, but actually no. Blender has bones, UE has joints. While visually they ...
Lauloque's user avatar
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FBX files from 3D Studio Max imports with wrong transforms

It’s also possible to use Maya. Simply import the FBX file there and then export it again so that the file works in Blender. If there are still issues, you can apply Modify > Freeze Transformations ...
Chris's user avatar
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AnimAll animations not exporting

The short answer is, the only animation data you can consider to be able to reliably export through formats like FBX and also import on a target software are: Object-level or bone-level transform ...
Lauloque's user avatar
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