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121 votes

.fbx export why there are no materials or textures?

This is a frequently asked question. TL;DR Most file formats just don't support exporting textures, let alone full blown material definitions or other application specific features. Also historically ...
Duarte Farrajota Ramos's user avatar
15 votes

.fbx export why there are no materials or textures?

When exporting to .fbx, you can't export materials, you'll have the surface color, but not other settings such as glossiness and reflection, for textures, yes you can, but you have to use blender ...
Ninjabdou's user avatar
  • 361
12 votes
Accepted

Exporting multiple meshes individually at once

Addon based on this answer, adapted to export all meshes in selection to single fbx files. ...
brockmann's user avatar
  • 12.6k
11 votes

version 6100 unsupported must be 7100 or later error!

As already answered (and promptly marked as off-topic) on StackOverflow... Try the Autodesk FBX Converter. Unfortunately it is no longer maintained, but it can converts many file formats, up to ...
aytimothy's user avatar
  • 332
8 votes

Exporting multiple meshes individually at once

Save your blend file in the directory you want the objects to be in. Head over to the Scripting workspace In the editor window: Templates -> Python -> Batch Export Select all objects that you want to ...
Jackdaw's user avatar
  • 4,109
7 votes
Accepted

Why is my model being resized every time I select the armature?

The fields you are trying to change are green which means they are animated by corresponding keyframes. (These keep you from changing anything that is not part of the animation, unless you add or ...
Fjoersteller's user avatar
  • 2,721
7 votes
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What does the "simplify" option when exporting to FBX?

The FBX exporter bakes animations at the given sampling rate. Basically you get one keyframe for every frame. Of course if the original curve wasn't changing over a particular range of time, baking ...
scurest's user avatar
  • 10.4k
6 votes
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Automatically change the properties of multiple materials

Try this. It affects all materials in the file. ...
scurest's user avatar
  • 10.4k
5 votes
Accepted

Can I bake the animation of a mesh and get rid of its armature?

The word for that kind of thing is "vertex animation". Blender supports shape keys that can be imported into unity via FBX. They are typically used for cloth animation and facial animations that are ...
Philippe's user avatar
5 votes

How to center multiple objects automatically before exporting?

Select all your objects then Alt+G to Clear Location (set the location to 0;0;0)
thibsert's user avatar
  • 6,102
5 votes

Automatically change the properties of multiple materials

thanks @scurest I managed to apply this only to the selected objects: ...
denoise's user avatar
  • 213
5 votes
Accepted

Searching by mesh, not object name

Select Mesh Objects with ngon faces. XY Problem. The issue with the exporter is ngons ie meshes with faces using more than four vertices. Rather than search for anything by name, instead will search ...
batFINGER's user avatar
  • 84.4k
4 votes

Import fbx animation

I haven't seen a way to import just the keyframe information into Blender (granted I have not looked up how to). but what I normally do, though a bit tedious, you import all the fbx files containing ...
Reynard Droste's user avatar
4 votes

Mixamo rig bones are messed up when imported to blender

ive found a solution. These 3 boxes need to be CHECKED. !Experimental! Apply Transform Force Connect Children Automatic Bone Rotation. im using Blender 2.81.
Zanny Ahmad's user avatar
4 votes
Accepted

Blender Crash on .fbx export

Tips to avoid this: Activate Selected Objects (not whole scene) Activate only "Deform Bones" under Armature tab(so rig won't corrupt the FBX if many constraints, or loopback bones that might make ...
Draise's user avatar
  • 206
4 votes
Accepted

How to center multiple objects automatically before exporting?

Default FBX or OBJ exporters won't allow you skip resetting object location if you want their origin point remain where it is once exported. However there are some addons which make this possible. ...
R El Clein's user avatar
  • 1,646
4 votes
Accepted

FBX Export: What does Forward / Up assignment do?

Each software handle axis names/orientation differently. That doesn't change anything while your working into a soft, but can be problematic when you export models and animations. Z Up / Y Up In ...
thibsert's user avatar
  • 6,102
4 votes
Accepted

Exported FBX won’t write most textures unless embedded

In my experience, texture files tend to not be correctly included if they are not in a relative path and in the same folder or subfolder relative to the .blend. A fast and simple way to fix this: ...
L0Lock's user avatar
  • 16.3k
3 votes

Separate actions in export

Actions (animations) and FBX are a bit tedious… Think what you want is 'scene' animation export (as in, only get 'active' action applied to animated objects)? In this case, you should disable 'All ...
mont29's user avatar
  • 3,437
3 votes
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Is it possible to "dissolve" a driver and commit its effects on an animated armature?

Figured it out, with the help of Rich Sedman. What I'm doing now is establishing a complete animation in Blender, with the use of drivers and empties. Blender drivers are python-dependent, so of ...
Michael Macha's user avatar
3 votes
Accepted

Blender stops responding when trying to export fbx with empties but doesn't with just one empty

Seeing the same result you are, taking a very long time to process My blind guess is that if you wait long enough it will eventually export the file successfully, since selecting only a subset of the ...
Duarte Farrajota Ramos's user avatar
3 votes

How to export Alembic Mesh Sequence Cache to FBX?

Humm. If we take into account that alembic is a cache format, similar to a dmm or pc2, what should be done is to export the first frame as .obj, and then create a dmm / pc2 of that sequence. I do not ...
Nlrwefi Qriikk's user avatar
3 votes
Accepted

FBX Binary Export Action Issue

For anyone else having this issue, I resolved it by removing some keyframes from the offending actions that were related to bones that no longer existed. FBX exporter ignores actions if there are any ...
pks's user avatar
  • 61
3 votes
Accepted

how to scale imported .obj and .fbx

Select the different parts of the character you want to scale down. Snap the 3D Cursor to the center of the grid by Pressing ShiftS and selecting Cursor to Center. We will use the cursor as a pivot ...
Leander's user avatar
  • 27.1k
3 votes

Bump Maps are missing after exporting as glTF 2.0

The glTF format uses normal maps, not bump maps1. If you can bake your bump map into a normal map it should export correctly and appear the same. Sketchfab also allows you to download your model as ...
Don McCurdy's user avatar
  • 1,224
3 votes
Accepted

Blender export to Unity

Exporting from Cycles to FBX is somewhat fiddly at the moment still. As far as i'm aware the exporter reads only trough a principled node - and then not all slots. I found this Method to somewhat ...
Chris's user avatar
  • 833
3 votes
Accepted

Can I export multiple objects with individual animations to FBX?

According to Bastien Montagne (https://developer.blender.org/T65768): No bug here, to achieve what you want you need to disable All Actions and NLA Strips options, then you'll get current scene's ...
Justin's user avatar
  • 2,002
3 votes
Accepted

Export FBX options are missing

I am guessing you have a bad UI layout in file. (They changed the export layout in 2.81. Did you open up the 2.81 beta, save the file, and return to 2.80?) Try to close blender, Re-open it with ...
Scraphead's user avatar
  • 186
3 votes

Blender 2.8 vertices of object doesn't update after location change in python

For the scene global coordinate system, multiply by the object's world matrix: ...
ydvisual's user avatar
  • 373
3 votes

FBX file not importing/invisible

If your scene was empty before the import, it looks like stuff is importing correctly as there are objects in your outliner. My guess is that the scale during import is off. The objects might be there,...
scottywood's user avatar

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