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Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

7
votes
2answers
Is there a way to render transparent objects that have been pre-fractured with the Cell Fracture addon? I know you can kind of get this to work by parenting the original object to one of the shards ( …
asked Jul 17 '13 by gandalf3
10
votes
2answers
For example, make an object glossier after touching another mesh, to make it look wet (dynamic paint?) Or make it appear burned after being close to a flame simulation? (particles + dynamic paint?) …
asked Jul 15 '13 by gandalf3
7
votes
1answer
Reference image: (larger versions here) Attempt 1 Simple SSS shader: setup: Less simple SSS attempt: I also tried a absorption shader: (the absorption node group is from this tutorial) …
asked Jun 20 '13 by gandalf3
2
votes
2answers
I attempted to mix a Glass shader and an SSS shader based on ray length to simulate a material that has many particles in it, scattering light that travels farther through it. Node setup: However, …
asked Nov 19 '13 by gandalf3
6
votes
1answer
Is it possible to get a value such as the dimensions (object.dimensions) of an object in the material node editor, without referencing a specific object? In other words, I want to get the dimensions …
asked Feb 24 '14 by gandalf3
5
votes
1answer
Given a number of dupligroups, is there a way to get a unique random value for each one in a cycles shader? Using the object info node won't work, as each instance consists of multiple objects. I'd l …
asked Nov 17 '15 by gandalf3
12
votes
1answer
there any way to simulate these kinds of atmospheric effects in cycles? I would share the .blend, but pasteall is acting up atm.. Related: Is it possible to render other materials besides volumes using a procidural texture to define "density"? …
asked Mar 28 '14 by gandalf3
11
votes
2answers
What could cause this? f12: Viewport: (the f12 has fewer samples, but even when the viewport is at lower samples it looks different..) I know about color management, but that is at the defaults …
asked Jun 13 '13 by gandalf3
4
votes
1answer
One of the new features in 2.68 is the Wavelength node, but I have yet to think of a good way to put this to use.. (though dispersion and diffraction immediately spring to mind) What are some good us …
asked Jul 20 '13 by gandalf3
8
votes
1answer
Is it possible to use the rendered output of one renderlayer in the materials on another render layer? How can I achieve this? …
asked Aug 27 '13 by gandalf3
5
votes
2answers
I am trying to make a realistic orange juice in a glass scene, but the glass seems to mess things up, as can be demonstrated by enabling "no caustics" Without glass with caustics, with the glass with …
asked Jun 20 '13 by gandalf3
13
votes
1answer
Is it possible to make a dot matrix look with cycles? I attempted this with the following node setup: However, the dots should be round, and each dot should only have one color. As you can see, th …
asked Oct 23 '13 by gandalf3
6
votes
1answer
I would like to use the age of particles to effect the color of a material, however the Particle Info node returns the age of the particles in frames so the values are greater than one. (which makes t …
asked Jul 20 '13 by gandalf3
2
votes
1answer
In Blender Internal, to simulate glass properly, you have to enable Glossy, (Mirror) and Refraction. (Raytraced Transparency) However, rather than taking length of reflection only render + length of …
asked Jul 20 '13 by gandalf3
2
votes
1answer
In other words, is it possible to render an image of a cube like this: But make the "spheres" refractive as opposed to scattering volumes? When I attempted with this (I did not expect it to succee …
asked Jan 22 '14 by gandalf3

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