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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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How to use the new cycles mist pass in 2.68?

You can investigate this simple tutorial. It's only a few steps and you're ready to go with mist pass. By the way - great feature, we don't have to go back to blender render to set it up. http://blog. …
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