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Transparency can be anything from an alpha-channel in an image, to shaders in the BGE, to transparency in a material, to the alpha pass in the compositor.
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Opacity of an object in 2.8
I am trying to change the opacity or alpha of an object so its see-through in 2.8. How do I do this? I can't seem to get to figure out how in 2.8. Example of what I am trying to do is below.