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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
1
vote
BlenRig Mouth Control Issue
This behavior might be caused by having the property JAW_ROTATION of the mouth_ctrl bone set to zero. Setting it to it to 60 should solve your problem.
You can find it in the CUSTOM PROPERTIES pane …
9
votes
Why does Blender crash when I select Skin for my 3D model?
As you have animation and rigging tags in your question, I think you need the Armature Modifier for make your character rig. …
4
votes
Accepted
How to control the direction a bone rotates?
If you want to know more about Quaternions or Gimbal in Blender, are pretty well covered in Nathan Vegdahl's Humane Rigging DVD (you can check Quaternions video here). …