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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

7 votes
2 answers
671 views

Mist Pass differences between Render Layer and Viewer

For some reason there's a difference between the render layer's Mist Pass itself and the pass seen through the Viewer Node at least in Cycles. I need an explanation to this, because I've experience …
Antonio Buch's user avatar
  • 2,177
1 vote
1 answer
1k views

Intersecting transparent object causing artifacts in cycles

When two objects -one of them transparent- intersects it creates some artifacts visible even in the alpha channel. Even with 1024 transparent bounces the artifacts remain. In the example file there …
Antonio Buch's user avatar
  • 2,177
2 votes
0 answers
474 views

Why I don't have motion blur in hair? (Cycles)

I have no motion blur in a character's hair, but I have it in the base mesh. As you can see in the image below, the base mesh is blurred but the hair of the character is not blurred at all. It looks s …
Antonio Buch's user avatar
  • 2,177
4 votes
0 answers
957 views

How can I render a proper normal pass for smoke in cycles

I would like to render a normal pass for smoke in Cycles like this one: I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via Nor …
Antonio Buch's user avatar
  • 2,177
1 vote
1 answer
2k views

Deformation Motion Blur and Vector Pass not working in Cycles

When rendering with Motion Blur enabled I've got this render with only blur in its hair strands: Here you have a render without Motion Blur for comparison: The weird thing here is that if I add a new …
Antonio Buch's user avatar
  • 2,177
2 votes
Accepted

Deformation Motion Blur and Vector Pass not working in Cycles

The model has active Auto Smooth Normals. Disabling it fix the problem. It was a purchased model and it appears that Blender activated Auto Smooth when importing the FBX model.
Antonio Buch's user avatar
  • 2,177
10 votes
2 answers
2k views

Fluid Domain disappears in cycles viewport render

I'm experiencing this weird behavior with a fluid domain. It looks like something is occluding the object whilst there's nothing else in the scene. Even if I apply the FluidSim modifier, I still h …
Antonio Buch's user avatar
  • 2,177
6 votes
0 answers
2k views

Is it possible to render Annotations made in View Space?

I have some animated annotations made in the 3D Viewport and I cannot render them with viewport render. It looks like the problem is that they were made in View Space. Is there any way to have them …
Antonio Buch's user avatar
  • 2,177
12 votes

Cycles Flame in Smoke Simulation not Rendering

It looks that you've used Quick Smoke. Though its material setup is ready to add the fire, it hasn't the shaders to it. So you only have to add some nodes to that Input: mainly an Emission connecte …
Antonio Buch's user avatar
  • 2,177
2 votes

Using Bilateral blur to reduce noise on already rendered result

Doing this, you are rendering without lights, so Cycles works much faster. Note that if you low the samples too much the contour of the objects in the Normal pass can be a little aliased. … Concerns about Bilateral Blur after rendering There is a last thing to have in mind, if you use the Bilateral Blur after rendering, you are going to blur the textures too. …
Antonio Buch's user avatar
  • 2,177