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Motion blur "results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure." The can be caused by either the camera or objects in the scene moving. Blender can add motion blur to animation renders by comparing the position of objects in sequential frames. Use this tag for questions about Blender's motion blur rendering option.
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Deformation Motion Blur and Vector Pass not working in Cycles
I'm experiencing an odd behavior with deformation blur in Cycles with an specific model of an elephant even in a new scene.
When rendering with Motion Blur enabled I've got this render with only blur …
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Deformation Motion Blur and Vector Pass not working in Cycles
The model has active Auto Smooth Normals. Disabling it fix the problem.
It was a purchased model and it appears that Blender activated Auto Smooth when importing the FBX model.