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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
3
votes
Is there a way to make a five sided bolt out of a 32 sided disk opening?
Aiming for quads this is not perfect as there is a triangle touching the bottom pentagram face but it's probably good enough :)
Edit #1
Made some further changes to model the extrusion.
2
votes
How can I make an indent on a edge loop?
On a subdivided cube example you can see how a ring cut on the right side of the top face can add unnecessary faces all the way around.
Alternatively you can localise quads and save on face count in t …
0
votes
Clean topology with holes in a mesh with bevel modifier?
If you don't want to use an add-on in step 3 of @Filip Franik's answer then enable vertex snapping, move the 3d cursor to the centre point, change the Transform Pivot Point to 3D Cursor, select the fo …