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Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

6 votes

How to obtain a precise stroke in dynamic topology?

There are two settings that effect what you are trying to do. The detail type method in dyntopo effects the way the detail size is calculated. Relative detail uses the onscreen pixel size as set in d …
sambler's user avatar
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1 vote

Dyntopo adds vertices but does not deform mesh

It would appear that your custom brush type is set to simplify, change it to something that deforms the mesh. From the manual page Simplify - This brush collapses short edges (as defined by the …
sambler's user avatar
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1 vote
Accepted

Help with Dynamic Topology

Dynamic Topology lets you work with three types of detail. Relative detail This method uses a detail size based on the number of pixels, and in turn will create topology in that size. Zoom out b …
sambler's user avatar
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9 votes
Accepted

Masking for sculpting through edit mode

The short answer is no. While in edit mode you can hide individual vertices, which also remain hidden in sculpt mode. Dynamic topology respects these hidden vertices as it is working directly with th …
sambler's user avatar
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1 vote

Sculpt mode, Symmetry, and the 'H' hotkey

Dyntopo has a symmetrize button which will symmetrize your geometry on any axis. If you pick the wrong direction you can undo and choose another. While you don't need to do any sculpting in dyntop …
sambler's user avatar
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