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Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

1 vote
0 answers
249 views

How to Achieve a Strong Metallic Reflection Presence on a Scattered Material?

(Also if anyone knows a great tutorial on getting really sharp sleek lighting that would cut across a glossy surface nicely, I'm looking for one!) …
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