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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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How can I prevent one or more bones from being added to the key frame?
What I can think of is locking the properties that you want to not change: Loc, Rot, Scale. You can see there are padlock icons for that. But I'm not sure if I understand your problem correctly.