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Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
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Recalculating and flipping normals not working—but manually re-adding the faces does? (Simpl...
See if you can help me figure out what’s going on with this basic chair geometry with normals issues.
I recalculate normals and—still have a normals problem.
I check the face orientation. … Why are the Recalculate Normals and Flip Normals functions not working here?
Why must I select all four edges to create a working face? …
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One Particle System is working, the other comes out the underside of the Emitter object?
Ok, I figured it out—I needed to go to my source object, rotate it 180 degrees along the Z axis, and apply (Ctrl+A) the Rotation.
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One Particle System is working, the other comes out the underside of the Emitter object?
Is it not a Normals problem? How could that be? …