Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 81249

Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.

1 vote
3 answers
9k views

Recalculating and flipping normals not working—but manually re-adding the faces does? (Simpl...

See if you can help me figure out what’s going on with this basic chair geometry with normals issues. I recalculate normals and—still have a normals problem. I check the face orientation. … Why are the Recalculate Normals and Flip Normals functions not working here? Why must I select all four edges to create a working face? …
John's user avatar
  • 432
0 votes

One Particle System is working, the other comes out the underside of the Emitter object?

Ok, I figured it out—I needed to go to my source object, rotate it 180 degrees along the Z axis, and apply (Ctrl+A) the Rotation.
John's user avatar
  • 432
0 votes
1 answer
12 views

One Particle System is working, the other comes out the underside of the Emitter object?

Is it not a Normals problem? How could that be? …
John's user avatar
  • 432