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Questions pertaining to Blender's built in sculpting tools and or plugins.

3 votes
Accepted

Connect sculpted sub-terrain to create tunnels?

It'll merge your sculpted mesh, so it'll be ready for sculpting. Then you can smooth the joint's transition using Smooth brush e.g. and sculpt some detail there. …
Paul Gonet's user avatar
  • 33.5k
7 votes

Material appearance in sculpt mode

Go to the Options tab of the Tool Shelf and check the Show Diffuse Color checkbox.
Paul Gonet's user avatar
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3 votes
Accepted

How to create texture for sculpting from mesh

You may render the AO of your sculpt and use it as an alpha texture for sculpting. Though I don't think it's a perfect method it gives a decent result. … NOTE: You may try to bake the AO (from the sculpt to a flat plane [selected to active]), save the result and then use it as the alpha mask for sculpting. I haven't tried this method though. …
Paul Gonet's user avatar
  • 33.5k
5 votes

Need help making the nodules on buddhas head

Model the detail and array it along the curve. Place many curves with the arrayed meshes around the head. Add a curve and wrap it around the head. Select your mesh (detail), add an array modifier to …
Paul Gonet's user avatar
  • 33.5k
11 votes

How to make thorns (Crown of Thorns)?

You may create the thorns fast using some modifiers. Add two (or more) cylinders and place them next to each other. Model the spikes. Join cylinders with Ctrl+J in Object Mode. Press Shift+C to plac …
Paul Gonet's user avatar
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2 votes
Accepted

How can you make meshes transparant in sculptmode?

In Cycles add a material to your plane and set up material nodes as pictured below (Mix Diffuse and Transparent nodes). With the viewport shading type set to Material set the Factor of the Mix node to …
Paul Gonet's user avatar
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7 votes

How to merge two sculpted meshes?

After this operation you'll achieve a joined mesh ready for sculpting. …
Paul Gonet's user avatar
  • 33.5k
2 votes

Getting rid of seam that exists when mirroring after sculpting

You may have internal faces there. Select the face and remove it with X. Also, this answer may be helpful: How can I make the mirror modifier work right?
Paul Gonet's user avatar
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