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For questions about using IK in rigging. Inverse Kinematics is the opposite of the default Forward Kinematics. Instead of posing each bone in a chain from the base to the tip, IK solves the rotations of preceding bone(s) in the chain automatically based on the position of the IK-constrained bone.

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Enabling IK stretch in the IK Constraint does nothing?

Enabling IK stretch in the IK ConstraintS Stretch in the IK Constraint does nothing?
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Enabling IK stretch in the IK Constraint does nothing?

One solution is to make the stretch value in BONE > INVERSE KINEMETICS > STRETCH to more than zero and not close to 1 I set it to 0.1 As seen in Pitchipoy rig set up It has to be done for each …
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