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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
14
votes
Accepted
Is this face topology good for animation?
You should avoid tris and ngons in your geometry, even if its a game model (its ok for mobile game models though - depends on polycount)
The meshflow is ok, its not good around the nostrils. Here i …
2
votes
Accepted
Maintainable models and topology
Blender is not the best tool to use for procedural modeling workflow. Its workflow is quite destructive actually. There are better tools like Modo's MeshFusion, Houdini or Moi3D if you value procedura …
3
votes
Accepted
Mapping a terrain evenly
That wouldn't happen on an even topology (image 2).
Yes it would.
Sculpted surface has a larger area than the flat one, stretching is inevitable. …
6
votes
Accepted
How to avoid pinching when constructing joint topology?
Topology alone will not do much for you. It's about how the bones influence/deform the topology. …
16
votes
Accepted
What are the benefits of the different cylinder caps?
are highlighted (4-side cap, 6-side cap, 8-side cap):
With this you can make very clean any size cap with grid-like topology (which is very good). … Long thin triangles and a vertex with more than 5 edges are both the worst from topology and shading standpoint. …
18
votes
Accepted
How to connect a circle to a grid with even topology?
Your topology should look similar to this:
the 5 green polys (the E pole vertex in the middle) are responsible for the change in edge flow
both marked edgeloops should be nice and even to produce edges … Topology like that minimizes any surface artifacts (shows mostly on reflections)
I got this piece by using Shrinkwrap Modifier and projecting the geometry onto a subdivided cylinder. …