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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

14 votes
Accepted

Is this face topology good for animation?

You should avoid tris and ngons in your geometry, even if its a game model (its ok for mobile game models though - depends on polycount) The meshflow is ok, its not good around the nostrils. Here i …
Jaroslav Jerryno Novotny's user avatar
2 votes
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Maintainable models and topology

Blender is not the best tool to use for procedural modeling workflow. Its workflow is quite destructive actually. There are better tools like Modo's MeshFusion, Houdini or Moi3D if you value procedura …
Jaroslav Jerryno Novotny's user avatar
3 votes
Accepted

Mapping a terrain evenly

That wouldn't happen on an even topology (image 2). Yes it would. Sculpted surface has a larger area than the flat one, stretching is inevitable. …
Jaroslav Jerryno Novotny's user avatar
6 votes
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How to avoid pinching when constructing joint topology?

Topology alone will not do much for you. It's about how the bones influence/deform the topology. …
Jaroslav Jerryno Novotny's user avatar
16 votes
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What are the benefits of the different cylinder caps?

are highlighted (4-side cap, 6-side cap, 8-side cap): With this you can make very clean any size cap with grid-like topology (which is very good). … Long thin triangles and a vertex with more than 5 edges are both the worst from topology and shading standpoint. …
Jaroslav Jerryno Novotny's user avatar
18 votes
Accepted

How to connect a circle to a grid with even topology?

Your topology should look similar to this: the 5 green polys (the E pole vertex in the middle) are responsible for the change in edge flow both marked edgeloops should be nice and even to produce edges … Topology like that minimizes any surface artifacts (shows mostly on reflections) I got this piece by using Shrinkwrap Modifier and projecting the geometry onto a subdivided cylinder. …
Jaroslav Jerryno Novotny's user avatar