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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.
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How to check how much GPU memory is used by object?
Objects like trees or toothbrushes take up much memory.
For trees, even games use object instancing. While copying the tree, use Alt + D. This will keep you from editing the trees individually but wil …