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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

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How can I constrain a bone to follow another bone from the same armature?

here's my question, simply and straight: How can I make a bone follow (location and rotation) another bone from the same armature? Imagine a character with hand resting over the hip, I need to move t …
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How can I constrain a bone to follow another bone from the same armature?

It turns out I was trying to add the constraints in the Object Constraints tab, instead of Bone Constraints. You can make a bone child to another bone in the same armature with a Bone Constraints!
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