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An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.
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Bone Heat Weighting Error - Spikes
I figured out the solution, but I don't quite understand the problem. I needed to decimate the character before the issue resolved itself, so I guess the issue was that I just had too many vertices.
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1
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Bone Heat Weighting Error - Spikes
Correct normals - All of the normals are correct
duplicate Vertices - Removed duplicate vertices
Fix Scale and rotation - Done
I thought it might also be the armature, but I tried armature I've used …